These skies are HDR capable if mapping for games that support it.
These skyboxes are available to Counter-Strike: Source and mods utilizing its content.
| sky_lostcoast_hdr |
|Example Map||Ideal Sun Angle||Ideal Sun Pitch||Ideal Brightness||Ideal Ambience||Ideal HDR Brightness||Ideal HDR Ambience||Ideal Sun Spread Angle|
|d2_lostcoast||25 345 0||-32||253 236 198 400||136 155 191 255||-1 -1 -1 1||-1 -1 -1 1|
Please note that the only skyboxes listed here are ones that are actually used or have known values. All the others are removed from the list due to file size constraints.
These skyboxes are available to Sin Episodes and mods utilizing its content.
These skyboxes are available to Portal 2 and mods utilizing its content. These skies are HDR capable. Go to Map Properties and change "SkyBox Texture Name" to whatever sky you want. An env_fog_controller is also recommended.
These skyboxes are available to Counter-Strike: Global Offensive and mods utilizing its content. These skies are HDR capable. The values for the light_environment and the light_directional are listed below.
However, this list is out dated and after the Wildfire update, using a light_directional will cause problematic shadows. GCFScape can be used to view the latest skies available. They are located in the pak01_dir.vpk file under C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\pak01_dir.vpk and in GFCScape under root/materials/skybox/
To do: Update these all to current values if needed!
These skyboxes are available to Dark Messiah of Might and Magic and mods utilizing its content.
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|Skies and environment maps||Skybox (2D) • Skybox (3D) • HDR Skies • Skybox with Terragen • Skybox with Terragen - Advanced • List of skies|
|Terrain and displacement mapping||Displacements • Holes in displacements • Digital Elevation Models|