Sdk.fgd/Episode 1 (Source 2006)
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January 2024
January 2024
From: \common\SourceSDK\bin\ep1\bin\sdk.fgd
@SolidClass base(Targetname, RenderFields, Global, Shadow) = my_brush_entity : "Tutorial brush entity." [ // Inputs input Toggle(void) : "Toggles the entity visible and invisible." ] @PointClass base(Targetname) = my_logical_entity : "Tutorial logical entity." [ threshold(integer) : "Threshold" : 1 : "Number of ticks before the entity will fire its OnThreshold output." // Inputs input Tick(void) : "Adds one tick to the entity's count." // Outputs output OnThreshold(void) : "Fired when the number of recorded ticks reaches the specified threshold." ] @PointClass base(Targetname, Angles) studio("models/gibs/airboat_broken_engine.mdl") = my_model_entity : "Tutorial model entity." [ // Inputs input Toggle(void) : "Starts and stops the entity moving." ] @PointClass base(Angles,Targetname,Parentname) = env_sparkler : "Tutorial special effect." [ scale(float) : "Scale" : 1 : "Scale of the effect in world units." // Inputs input Toggle(void) : "Toggles the state of the effect on and off." input Scale(float) : "Scales the effect up and down via a float parameters." ] @PointClass base(Targetname) = logic_game_message : "Tutorial entity to post message to player." [ text(string) : "Text" : "" : "Text to be posted to the player." // Inputs input DisplayMessage(void) : "Causes the message stored in the text field to be displayed to the local player." ]