ScalePhysicsObject
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Warning: This function has not been tested.
Note: This function should only be called for physics objects/scaled objects initially extracted from a model.
Note: This function does not scale entities visually.
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January 2024
January 2024
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void ScalePhysicsObject(CBaseEntity *pEnt, float scale)
{
Assert(pEnt);
IPhysicsObject *pList[32];
IPhysicsObject *pNew = NULL;
pEnt->VPhysicsGetObjectList( pList, ARRAYSIZE(pList) )
if(pList[1]!=NULL)
{
Assert(pList[1]==NULL); // Don't know what to do for ragdolls
return;
}
IPhysicsObject pObj = pList[0];
Assert(pObj);
Assert( scale > 0.0f );
CPhysCollide *pColl = pObj->GetCollide();
ICollisionQuery *pQuery = physcollision->CreateQueryModel( pColl );
int convexCount = pQuery->ConvexCount();
CPhysConvex *pConvex[convexCount];
for( int x=0; x < convexCount; x++ )
{
int tris = pQuery->TriangleCount( x )
Vector pVerts[tris][3];
for( int y=0; y < tris; y++ )
{
pQuery->GetTriangleVerts( x, y, pVerts[y] );
pVerts[y][0] *= scale;
pVerts[y][1] *= scale;
pVerts[y][2] *= scale;
}
pConvex[x] = physcollision->ConvexFromVerts( pVerts, tris );
}
physcollision->DestroyQueryModel( pQuery );
pColl = physcollision->ConvertConvexToCollide( pConvex, convexCount ); // Don't need to free convex objects, this call does
solid_t solid;
Vector worldPosition;
QAngle angles;
pObj->GetPosition( &worldPosition, &angles );
PhysModelParseSolid( solid, pEnt, pEnt->GetModelIndex() );
solid.param.mass *= scale;
solid.param.volume *= scale;
solid.param.inertia *= scale;
pNew = physenv->CreatePolyObject( pColl, pObj->GetMaterialIndex(), worldPosition, angles, &solid.param );
Assert(pNew);
pEnt->VPhysicsDestroyObject();
pEnt->VPhysicsSetObject( pNew );
}