Expression Operator
< SFM
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
This article has no links to other VDC articles. Please help improve this article by adding links that are relevant to the context within the existing text.
January 2024
January 2024
This article is an orphan, meaning that few or no articles link to it.
You can help by adding links to this article from other relevant articles.
January 2024
You can help by adding links to this article from other relevant articles.
January 2024
DmeExpressionOperator is a DmeOperator that writes to its "value" float attribute the evaluated expression stored in its "expr" string attribute. The expression can read other float attributes on the DmeExpressionOperator, and can nest arbitrarily deep. For example, the expression "clamp(distance * cos(angle), 0, 10)" will cause the DmeExpressionOperator to write a value between 0 and 10 into its "value" attribute, depending upon the value of its "distance" and "angle" float attributes.
Operator Precedence
- unary operators: + - ! func var
- * / %
- + -
- < > <= >=
- == !=
- &&
- ||
- ?:
Functions
- dtor(d)
- converts degrees to radians
- rtod(r)
- converts radians to degrees
- abs(a)
- absolute value
- floor(a)
- rounds down to the nearest integer
- ceiling(a)
- rounds up to the nearest integer
- round(a)
- rounds to the nearest integer
- sgn(a)
- if a < 0 returns -1 else 1
- sqr(a)
- returns a * a
- sqrt(a)
- returns sqrt(a)
- sin(a)
- sin(a), a is in degrees
- asin(a)
- asin(a) returns degrees
- cos(a)
- cos(a), a is in degrees
- acos(a)
- acos(a) returns degrees
- tan(a)
- tan(a), a is in degrees
- exp(a)
- returns the exponential function of a
- log(a)
- returns the natural logarithm of a
- min(a,b)
- if a < b returns a else b
- max(a,b)
- if a > b returns a else b
- atan2(a,b)
- atan(a/b) returns radians (it's Arg(b+ia) actually)
- pow(a,b)
- function returns a raised to the power of b
- inrange(x,a,b)
- if x is between a and b, returns 1 else returns 0
- clamp(x,a,b)
- if x < a returns a else if x > b returns b else returns x
- ramp(value,a,b)
- returns 0 -> 1 as value goes from a to b
- lerp(factor,a,b)
- returns a -> b as factor goes from 0 to 1
- cramp(value,a,b)
- clamp(ramp(value,a,b),0,1)
- clerp(factor,a,b)
- clamp(lerp(factor,a,b),a,b)
- elerp(x,a,b)
- ramp( 3*x*x - 2*x*x*x, a, b)
- noise(a,b,c)
- { solid noise pattern (improved perlin noise) indexed with three numbers }
- rescale (X,Xa,Xb,Ya,Yb)
- lerp(ramp(X,Xa,Xb),Ya,Yb)
- crescale(X,Xa,Xb,Ya,Yb)
- clamp(rescale(X,Xa,Xb,Ya,Yb),Ya,Yb)
- Note : arithmetic priorites may not work as intended (for instance, 0-0+3 = -3), so adding brackets might be needed.