Half-Life 2: Episode Two Particle Effect List

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  • //ADVISOR.PCF
  • advisor_beam1_break
  • advisor_healthcharger_break
  • advisor_object_charge
  • advisor_object_charge_bits
  • advisor_object_charge_glow
  • advisor_object_charge_ring
  • advisor_pillar1_break
  • advisor_plat_break
  • //ADVISOR_FX.PCF
  • Advisor_Pod_Explosion_Debris
  • Advisor_Pod_Explosion_Smoke
  • Advisor_Pod_Explosion_Smoke_2
  • Advisor_Pod_Steam_01
  • Advisor_Pod_Steam_01b
  • Advisor_Pod_Steam_02
  • Advisor_Pod_Steam_02b
  • Advisor_Pod_Steam_Continuous
  • Advisor_Psychic_Attach
  • Advisor_Psychic_Attach_01
  • Advisor_Psychic_Attach_01_finale
  • Advisor_Psychic_Attach_01b
  • Advisor_Psychic_Attach_01b_finale
  • Advisor_Psychic_Attach_02
  • Advisor_Psychic_Attach_02b
  • Advisor_Psychic_Attach_02c
  • Advisor_Psychic_Attach_02d
  • Advisor_Psychic_Attach_03
  • Advisor_Psychic_Attach_03b
  • Advisor_Psychic_Attack
  • Advisor_Psychic_Attack_b
  • Advisor_Psychic_Attack_c
  • Advisor_Psychic_Attack_d
  • Advisor_Psychic_Attack_e
  • Advisor_Psychic_Beam
  • Advisor_Psychic_Beam_02
  • Advisor_Psychic_Beam_Sparkles
  • Advisor_Psychic_Blast
  • Advisor_Psychic_Near_Beams
  • Advisor_Psychic_Near_Beams_Backup
  • Advisor_Psychic_Scan_01
  • Advisor_Psychic_Scan_01_finale
  • Advisor_Psychic_Scan_02
  • Advisor_Psychic_Scan_03
  • Advisor_Psychic_Scan_BodyWarp
  • Advisor_Psychic_Scan_BodyWarp
  • Advisor_Psychic_Scan_BodyWarp_finale
  • Advisor_Psychic_Scan_Flash
  • Advisor_Psychic_Scan_Glow
  • Advisor_Psychic_Scan_Green
  • Advisor_Psychic_Scan_Hot_Cores
  • Advisor_Psychic_Scan_Hot_Cores Version #2
  • Advisor_Psychic_Scan_Hot_Cores_02
  • Advisor_Psychic_Scan_Lift_b
  • Advisor_Psychic_Scan_Suck
  • Advisor_Psychic_Shield_Idle
  • Advisor_Psychic_Shield_Idle_Beams
  • Advisor_Psychic_Shield_Idle_Center
  • Advisor_Psychic_Shield_Idle_Lower
  • Advisor_Psychic_Shield_Idle_Middle
  • Advisor_Psychic_Shield_Idle_Ring
  • Advisor_Psychic_Shove
  • Advisor_Psychic_Shove_b
  • Advisor_Psychic_Shove_c
  • advisor_roof_debris
  • advisor_roof_debris_2
  • Advisor_Room_Debris
  • Advisor_Room_Debris_Dust
  • //ANTLION_GIB_01.PCF
  • antlion_gib_01
  • antlion_gib_01_juice
  • antlion_gib_01_trailsA
  • antlion_gib_01_trailsb
  • //ANTLION_GIB_02.PCF
  • antlion_gib_02
  • antlion_gib_02_blood
  • antlion_gib_02_floaters
  • antlion_gib_02_gas
  • antlion_gib_02_juice
  • antlion_gib_02_slime
  • antlion_gib_02_trailsA
  • antlion_gib_02_trailsB
  • //ANTLION_WORKER.PCF
  • antlion_spit
  • antlion_spit_02
  • antlion_spit_03
  • antlion_spit_05
  • antlion_spit_player
  • antlion_spit_player_splat
  • antlion_spit_trail
  • //AURORA.PCF
  • aurora_01
  • aurora_02
  • aurora_02b
  • //AURORA_SPHERE2.PCF
  • aurora_shockwave
  • aurora_shockwave_debris
  • aurora_shockwave_ring
  • demo_aurora_01
  • //BLOB.PCF
  • big bang 1k
  • big bang 1k lj 1
  • big bang 1k lj 2
  • big bang 1k lj 3
  • big bang 1k lj 4
  • big bang 1k lj 5
  • big bang 1k lj 6
  • big bang 2k
  • dynamic
  • dynamic seamless
  • fluid jet
  • fluidjet10
  • fluidjet11
  • fluidjet12
  • fluidjet2
  • fluidjet3
  • fluidjet4
  • fluidjet5
  • fluidjet6
  • fluidjet7
  • fluidjet8
  • fluidjet9
  • funny
  • ltest
  • ltest2
  • oil slick
  • oil slick lj
  • oscillator
  • static
  • static seamless
  • static seamless 2
  • static seamless 3
  • static seamless 4
  • static seamless 5
  • static seamless 6
  • static seamless 7
  • static seamless 8
  • //BONFIRE.PCF
  • bonfire
  • smoke
  • //BUILDING_EXPLOSION.PCF
  • building_explosion
  • //CHOREO_DOG_V_STRIDER.PCF
  • smoke_dark_plume_1
  • smoke_dog_v_strider_dropship
  • smoke_mesh_01
  • smoke_smoulder_01
  • strider_brain_geyser_01
  • strider_brain_geyser_01b
  • strider_brain_geyser_01c
  • strider_brain_open_01
  • strider_brain_open_01b
  • strider_brain_open_01c
  • strider_braindrip_0
  • strider_cannon_impact
  • strider_cough_01
  • strider_cough_01b
  • strider_cough_02
  • strider_goop_01
  • strider_goop_01_tubes1
  • strider_goop_01_tubes2
  • strider_goop_01b
  • strider_goop_01c
  • strider_goop_01d
  • strider_goop_01e
  • strider_headbeating_01
  • strider_headbeating_01b
  • strider_headbeating_01c
  • strider_headbeating_02
  • strider_headbeating_03
  • strider_hit_ground
  • strider_impale_ground
  • strider_impale_ground_b
  • strider_small_spray
  • strider_tubedrip_01
  • strider_tubedrip_01b
  • strider_wall_smash
  • water_gate_open
  • water_gate_open_b
  • //CHOREO_EXTRACT.PCF
  • larvae_glow
  • larvae_glow_b
  • larvae_glow_c
  • larvae_glow_extract
  • larvae_glow_extract_b
  • larvae_glow_extract_c
  • //CHOREO_GMAN.PCF
  • blood_frozen
  • blood_impact_red_01_chunk_frozen
  • blood_impact_red_01_droplets_frozen
  • blood_impact_red_01_goop_frozen
  • blood_impact_red_01_mist_frozen
  • blood_impact_red_01_smalldroplets_frozen
  • extract_vorteat_juice
  • extract_vorteat_juice_b
  • extract_vorteat_juice_c
  • extract_vorteat_juice_d
  • frozen_steam
  • muzzleflash_frozen
  • //CHOREO_LAUNCH.PCF
  • choreo_borealis_snow
  • Choreo_borealis_snow_2
  • choreo_launch_camjet_1
  • choreo_launch_camjet_2
  • choreo_launch_camjet_3
  • choreo_launch_camjet_sparks
  • choreo_launch_rocket_flame
  • choreo_launch_rocket_glow
  • choreo_launch_rocket_glow2
  • choreo_launch_rocket_jet
  • choreo_launch_rocket_skyboxglow
  • choreo_launch_rocket_skyboxglow2
  • choreo_launch_rocket_skyboxsmoke
  • choreo_launch_rocket_start
  • choreo_launch_rocket_upsmoke
  • choreo_launch_rocket_upsmoke_b
  • choreo_launch_rocket_upsmoke_backup
  • choreo_launch_rocket_upsmoke_c
  • choreo_silo_door
  • choreo_silo_door_b
  • choreo_silo_door_c
  • choreo_skyflower_01
  • choreo_skyflower_01b
  • choreo_skyflower_01c
  • choreo_skyflower_02a
  • choreo_skyflower_02b
  • choreo_skyflower_03a
  • choreo_skyflower_03b
  • choreo_skyflower_03c
  • choreo_skyflower_03d
  • choreo_skyflower_afterbeam
  • choreo_skyflower_afternexus
  • choreo_skyflower_afternexus_start
  • choreo_skyflower_afternexus_start2
  • choreo_skyflower_nexus
  • //DEFAULT.PCF
  • default
  • //DEMO_PARTICLE_LIGHT.PCF
  • lit_smoke_sphere
  • lit_smoke_sphere_sub
  • //DEVTEST.PCF
  • test_beam
  • test_collision
  • test_lighting
  • test_orientation
  • test_trails
  • weapon_explosion_grenade
  • weapon_muzzle_flash_assaultrifle
  • weapon_muzzle_flash_assaultrifle_glow
  • weapon_muzzle_flash_assaultrifle_main
  • weapon_muzzle_flash_assaultrifle_vent
  • weapon_muzzle_flash_smoke_small2
  • weapon_muzzle_smoke
  • weapon_muzzle_smoke_b
  • weapon_muzzle_smoke_b Version #2
  • weapon_muzzle_smoke_long
  • weapon_muzzle_smoke_long_b
  • weapon_shove
  • //DOOR_EXPLOSION.PCF
  • door_explosion_chunks
  • door_explosion_core
  • door_explosion_flash
  • door_explosion_shockwave
  • door_explosion_smoke
  • door_pound_core
  • //DUST_BOMBDROP.PCF
  • dust_bombdrop
  • //DUST_RUMBLE.PCF
  • dust_bridge_crack
  • dust_bridge_crack_b
  • dust_bridgefall
  • dust_bridgefall_2
  • dust_bridgefall_2_debris
  • dust_bridgefall_2_sparks
  • dust_bridgefall__
  • dust_bridgefall_debris
  • dust_bridgefall_lingering
  • dust_bridgefall_sparks
  • Dust_Ceiling_Aligned
  • Dust_Ceiling_Inn
  • Dust_Ceiling_Inn_CenterDust
  • Dust_Ceiling_Inn_Debris
  • Dust_Ceiling_Inn_Motes
  • Dust_Ceiling_Rumble_24Diam
  • Dust_Ceiling_Rumble_24Diam_CenterDust
  • Dust_Ceiling_Rumble_24Diam_Debris
  • Dust_Ceiling_Rumble_256Line
  • Dust_Ceiling_Rumble_256Line_Debris
  • Dust_Ceiling_Rumble_512Square
  • dust_motes_lit_cone
  • explosion_cabin
  • explosion_cabin_debris
  • explosion_cabin_sparks
  • //ELECTRICAL_FX.PCF
  • electrical_arc_01
  • electrical_arc_01_cp0
  • electrical_arc_01_cp1
  • electrical_arc_01_cp1_beam
  • electrical_arc_01_cp1_beam2
  • electrical_arc_01_cp1_beam3
  • electrical_arc_01_cp1_beam4
  • electrical_arc_01_cp1_beam5
  • electrical_arc_01_cp1_beam6
  • electrical_arc_01_cp1b
  • electrical_arc_01_parent
  • electrical_arc_01_system
  • st_elmos_fire
  • st_elmos_fire_cp0
  • st_elmos_fire_cp1
  • //EXPLOSION.PCF
  • Explosion_2
  • Explosion_2_Chunks
  • Explosion_2_Embers
  • Explosion_2_Fire
  • Explosion_2_FireSmoke
  • Explosion_2_flash
  • ExplosionCore
  • ExplosionEmbers
  • ExplosionFlash
  • //FIRE_RING.PCF
  • fire_ring_01
  • smoke_oily_01
  • //FIREFLOW.PCF
  • bonfire
  • //FLAMETHROWERTEST.PCF
  • flame
  • //GRENADE_FX.PCF
  • grenade_explosion_01
  • grenade_explosion_01b
  • grenade_explosion_01c
  • grenade_explosion_01d
  • grenade_explosion_01e
  • grenade_explosion_01f
  • grenade_explosion_01g
  • grenade_explosion_01h
  • //GRUB_BLOOD.PCF
  • GrubBlood
  • GrubSquashBlood
  • GrubSquashBlood2
  • //HUNTER_FLECHETTE.PCF
  • flechette_halo
  • inner_sparks
  • //HUNTER_INTRO.PCF
  • ceiling_dust
  • //HUNTER_SHIELD_IMPACT.PCF
  • hunter_shield_impact
  • hunter_shield_impact2
  • hunter_shield_impactglow
  • //LARGEFIRE.PCF
  • fastFire
  • smoke_blackbillow
  • //LIGHT_RAYS.PCF
  • light_rays_01
  • //MAGNUSSON_BURNER.PCF
  • centralbeam_lower_large
  • centralbeam_upper_large
  • centralwarp
  • cingularity
  • cingularity_start
  • magnusson_burner
  • magnusson_burner_embers
  • Magnusson_centralbeam_lower
  • Magnusson_centralbeam_upper
  • magnusson_teleport_orangelight
  • magnusson_teleport_orangelight_b
  • spinA
  • steamjet
  • warpage
  • warpageupper
  • //RAIN.PCF
  • Rain_01
  • Rain_01_character_head
  • Rain_01_character_head_b
  • Rain_01_character_shoulder
  • Rain_01_character_shoulder_b
  • Rain_01_fog
  • Rain_01_impact
  • Rain_01_impact_sphere
  • Rain_01_impactfog
  • Rain_01_impactring
  • //SAND.PCF
  • demo_falling_sand
  • demo_falling_sand_sub
  • //SKYBOX_SMOKE.PCF
  • citadel_shockwave
  • citadel_shockwave_06
  • citadel_shockwave_06_c
  • citadel_shockwave__
  • citadel_shockwave_b
  • citadel_shockwave_c
  • citadel_shockwave_d
  • citadel_shockwave_e
  • citadel_shockwave_f
  • citadel_shockwave_g
  • citadel_shockwave_h
  • citadel_shockwave_i
  • citadel_shockwave_j
  • citadel_shockwave_k
  • citadel_shockwave_l
  • portal_closure_01
  • portal_closure_01_core
  • portal_closure_01b
  • portal_closure_01c
  • portal_closure_01d
  • portal_closure_01e
  • portal_closure_02
  • portal_closure_02_branch
  • portal_closure_02b
  • portal_closure_02b_branch
  • portal_closure_03
  • portal_closure_03_branch
  • portal_closure_03b
  • portal_closure_03b_branch
  • portal_lightning_01
  • portal_lightning_01_06a
  • portal_lightning_01_core
  • portal_lightning_01_core_06a
  • portal_lightning_01b
  • portal_lightning_01c
  • portal_lightning_01d
  • portal_lightning_01e
  • portal_lightning_02
  • portal_lightning_02_branch
  • portal_lightning_02b
  • portal_lightning_02b_branch
  • portal_lightning_03
  • portal_lightning_03_branch
  • portal_lightning_03b
  • portal_lightning_03b_branch
  • portal_lightning_backblast
  • portal_lightning_closure_1
  • portal_rift_01
  • portal_rift_01b
  • portal_rift_01c
  • portal_rift_01d
  • portal_rift_01e
  • portal_rift_01f
  • portal_rift_01g
  • portal_rift_01h
  • portal_rift_02
  • portal_rift_02b
  • portal_rift_02c
  • portal_rift_02d
  • portal_rift_02e
  • portal_rift_03
  • portal_rift_03b
  • portal_rift_03c
  • portal_rift_03d
  • portal_rift_03e
  • portal_rift_03f
  • portal_rift_04
  • portal_rift_dust
  • portal_rift_flash_01
  • portal_rift_flash_01b
  • portal_ritf_flash_01c
  • skybox_cloud_01
  • skybox_cloud_01_b
  • skybox_cloud_01_c
  • skybox_cloud_glow
  • skybox_cloud_glow2
  • skybox_cloud_glow3
  • skybox_fire_01
  • skybox_fire_01 Version #2
  • skybox_fire_01 Version #3
  • Skybox_Fire_02
  • Skybox_Flash_02
  • Skybox_Flash_02b
  • Skybox_Haze_01
  • Skybox_Smoke_01
  • Skybox_Smoke_03
  • Skybox_Smoke_03_06a
  • Skybox_Smoke_04
  • Skybox_Smoke_05
  • //STALACTITE.PCF
  • debris_impact_stalactite
  • debris_splinter_stalactite
  • dust2_splinter_stalactite
  • dust_impact_stalactite
  • dust_splinter_stalactite
  • rock_impact_stalactite
  • rock_splinter_stalactite
  • //STEAMPUFF.PCF
  • steam_jet_50
  • steam_jet_50_steam
  • steam_jet_80
  • steam_jet_80_drops
  • steam_jet_80_dropsteam
  • steam_jet_80_steam
  • steam_large_01
  • steampuff
  • //STRIDERBUSTER.PCF
  • striderbuster_attach
  • striderbuster_attach_flash
  • striderbuster_attach_ring
  • striderbuster_attached_pulse
  • striderbuster_attached_pulse_solid
  • striderbuster_break
  • striderbuster_break_b
  • striderbuster_break_b Version #2
  • striderbuster_break_c
  • striderbuster_break_d
  • striderbuster_break_e
  • striderbuster_break_explode
  • striderbuster_break_flechette
  • striderbuster_break_lightning
  • striderbuster_break_lightning1
  • striderbuster_break_lightning2
  • striderbuster_break_lightning3
  • striderbuster_break_lightning4
  • striderbuster_break_shell
  • striderbuster_break_trail1
  • striderbuster_break_trail2
  • striderbuster_break_trail3
  • striderbuster_break_trail4
  • striderbuster_explode_core
  • striderbuster_explode_dummy_core
  • striderbuster_explode_dummy_parts
  • striderbuster_explode_flash
  • striderbuster_explode_goop
  • striderbuster_explode_smoke
  • striderbuster_flechette_attached
  • striderbuster_flechette_attached_lightning
  • striderbuster_flechette_attached_lightning2
  • striderbuster_flechette_attached_lightning3
  • striderbuster_flechette_attached_lightning4
  • striderbuster_flechette_attached_lightning5
  • striderbuster_flechette_attached_lightning6
  • striderbuster_flechette_attached_sparks
  • striderbuster_gib_trail
  • striderbuster_shotdown_core_flash
  • striderbuster_shotdown_explosion_trail
  • striderbuster_shotdown_trail
  • striderbuster_smoke
  • striderbuster_trail
  • //TEST_GRNALPHA.PCF
  • test_green_alpha_sequence
  • //TEST_NOISE.PCF
  • vomit
  • //VEHICLE.PCF
  • Exhaust
  • WheelDirt
  • WheelDrops
  • WheelDust
  • WheelSplash
  • WheelSplashForward
  • WheelWake
  • //VISTASMOKEV1.PCF
  • smoke_blackbillow
  • //VORTIGAUNT_FX.PCF
  • vortigaunt_beam
  • vortigaunt_beam_arc_cp1_0
  • vortigaunt_beam_arc_cp1_1
  • vortigaunt_beam_arc_cp1_2
  • vortigaunt_beam_arc_cp1_3
  • vortigaunt_beam_arc_cp1_4
  • vortigaunt_beam_arc_cp1_5
  • vortigaunt_beam_arc_cp1_6
  • vortigaunt_beam_b
  • vortigaunt_beam_charge
  • vortigaunt_charge_token
  • vortigaunt_charge_token_b
  • vortigaunt_charge_token_c
  • vortigaunt_charge_token_d
  • vortigaunt_glow_beam_cp0
  • vortigaunt_glow_beam_cp0b
  • vortigaunt_glow_beam_cp1
  • vortigaunt_glow_beam_cp1b
  • vortigaunt_glow_charge_cp0
  • vortigaunt_glow_charge_cp1
  • vortigaunt_glow_charge_cp1_beam
  • vortigaunt_glow_charge_cp1_beam2
  • vortigaunt_glow_charge_cp1_beam3
  • vortigaunt_glow_charge_cp1_beam4
  • vortigaunt_glow_charge_cp1_beam5
  • vortigaunt_glow_charge_cp1_beam6
  • vortigaunt_glow_charge_cp1b
  • vortigaunt_hand_glow
  • vortigaunt_hand_glow_b
  • vortigaunt_hand_glow_c
  • //WARPSHIELD.PCF
  • warp_shield_impact
  • //WATER_LEAKS.PCF
  • WaterLeak_Pipe_1
  • WaterLeak_Pipe_1_b
  • WaterLeak_Pipe_1_c
  • WaterLeak_Pipe_1_Main
  • WaterLeak_Pipe_1_Main_Additive
  • WaterLeak_Pipe_1_Main_Additive_Light
  • WaterLeak_Pipe_1_Main_Light
  • WaterLeak_Pipe_1_Mist
  • WaterLeak_Pipe_1_Old
  • WaterLeak_Pipe_1_SmallDrops
  • WaterLeak_Pipe_1_SmallFoam_1
  • WaterLeak_Pipe_1_SmallFoam_2
  • WaterLeak_Pipe_1_Stream_1
  • WaterLeak_Pipe_1_Stream_2
  • WaterLeak_Pipe_1_Stream_2 Version #2
  • WaterLeak_Pipe_1_Stream_3
  • WaterLeak_Pipe_1_Stream_Refract
  • WaterLeak_Pipe_1_TrailDrops_1
  • WaterLeak_Pipe_Silo_01
  • //WATERDRIPS.PCF
  • blood_drip_slow
  • blood_drip_slow_base
  • larval_extract_drip
  • larval_extract_drip_2
  • larval_extract_drip_2_base
  • larval_extract_drip_base
  • larval_extract_glow
  • slime_drip_slow
  • slime_drip_slow_base
  • slime_drip_slow_brown
  • slime_drip_slow_brown_base
  • water_drip_fast
  • water_drip_fast_base
  • water_drip_moderate
  • water_drip_moderate_base
  • water_drip_slow
  • water_drip_slow_base
  • waterdrip_ground_fast
  • waterdrip_ground_moderate
  • waterdrip_ground_slow
  • waterdrip_water_fast
  • waterdrip_water_moderate
  • waterdrip_water_slow
  • WGF_childA
  • WGF_childB
  • //WATERFALL.PCF
  • Waterfall_Cascade_01
  • Waterfall_Impact_01
  • Waterfall_Spray_01
  • //WEAPON_FX.PCF
  • explosion_turret_break
  • explosion_turret_break_b
  • explosion_turret_break_chunks
  • explosion_turret_break_embers
  • explosion_turret_break_fire
  • explosion_turret_break_fire_over
  • explosion_turret_break_flash
  • explosion_turret_break_pre_flash
  • explosion_turret_break_pre_smoke
  • explosion_turret_break_pre_smoke Version #2
  • explosion_turret_break_pre_sparks
  • explosion_turret_break_sparks
  • explosion_turret_fizzle
  • Rocket_Smoke
  • Weapon_Combine_Ion_Cannon
  • Weapon_Combine_Ion_Cannon_a
  • Weapon_Combine_Ion_Cannon_b
  • Weapon_Combine_Ion_Cannon_Backup
  • Weapon_Combine_Ion_Cannon_Beam
  • Weapon_Combine_Ion_Cannon_Black
  • Weapon_Combine_Ion_Cannon_c
  • Weapon_Combine_Ion_Cannon_d
  • Weapon_Combine_Ion_Cannon_e
  • Weapon_Combine_Ion_Cannon_Exlposion_c
  • Weapon_Combine_Ion_Cannon_Explosion
  • Weapon_Combine_Ion_Cannon_Explosion_b
  • Weapon_Combine_Ion_Cannon_Explosion_d
  • Weapon_Combine_Ion_Cannon_Explosion_e
  • Weapon_Combine_Ion_Cannon_Explosion_f
  • Weapon_Combine_Ion_Cannon_Explosion_g
  • Weapon_Combine_Ion_Cannon_Explosion_h
  • Weapon_Combine_Ion_Cannon_Explosion_i
  • Weapon_Combine_Ion_Cannon_Explosion_j
  • Weapon_Combine_Ion_Cannon_Explosion_k
  • Weapon_Combine_Ion_Cannon_f
  • Weapon_Combine_Ion_Cannon_g
  • Weapon_Combine_Ion_Cannon_h
  • Weapon_Combine_Ion_Cannon_h Version #2
  • Weapon_Combine_Ion_Cannon_i
  • Weapon_Combine_Ion_Cannon_Intake
  • Weapon_Combine_Ion_Cannon_Intake_b

Внимание!: Некоторые партиклы не хотят стартовать автоматически даже если настроены так, чтобы при запуске карты они стартовали автоматически (start Active: Yes). Эти партиклы должны быть запущены инпутом Start через кнопку или триггер.