prop_data base types
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These are the prop_data base types available in Source SDK Base, as of April 2008:
Cardboard.Small- Cardboard / Paper blocks, less than 1ft3
Cardboard.Medium- Cardboard / Paper blocks, less than 3ft3
Cardboard.Large- Large Cardboard / Paper blocks (boxes, paper stacks...)
Cloth.Small- Small / thin cloth objects
Cloth.Medium- Heavier cloth / leather objects
Cloth.Large- Large / thick cloth objects (upholstery)
Wooden.Tiny- Tiny Wooden pieces that should die in one hit
Wooden.Small- Wooden blocks, less than 1ft3
Wooden.Medium- Wooden blocks, less than 3ft3
Wooden.Large- Large wooden blocks, less than 5ft3
Wooden.ExtraLarge- Extra large wooden objects
Wooden.Huge- Huge wooden objects (bookcases, wardrobes...)
Stone.Small- Stone blocks, less than 1ft3
Stone.Medium- Medium stone blocks, less than 3ft3
Stone.Large- Large stone blocks, less than 5ft3
Stone.Huge- Huge stone blocks, greater than 5ft3
Glass.Small- Glass blocks, less than 1ft3
Glass.Window- Window panes
Metal.Small- Small metal blocks, less than 1ft3
Metal.Medium- Medium metal objects
Metal.Large- Large metal objects (cars, fridges...)
Plastic.SmallItem.Small- Plastic blocks, less than 2ft3
Plastic.MediumItem.Medium- Plastic blocks, less than 4ft3
Plastic.LargeItem.Large- Large Plastic objects, or medium objects with mixes of plastic & metal that you still want destructible (computers etc.)
Pottery.Small- Pottery blocks, less than 2ft3
Pottery.Medium- Medium pottery objects (flowerpots, plates...)
Pottery.Large- Large pottery objects
Pottery.Huge- Huge pottery objects (big ornate vessels)
Flesh.Tiny- Flesh/fruit that should die in a single hit
Flesh.Small- Flesh/fruit less than 1ft3