Info player start (GoldSource Engine)
An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed first will be the one used. Unlike most point-entities used for spawning, the info_player_start is not gravity affected, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.
An info_player_start is represented in Hammer as a green rectangle, 72 units tall, and 32 units in length and width (unless Hammer 3.5 is used with the proper fgd to display models).
- Not in Deathmatch - determines whether or not this entity exists in the multiplayer variant of the map.