IVGuiModuleLoader
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January 2024
January 2024
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January 2024
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January 2024
With this interface not included in the SDK, you can activate the server browser module and the friends module.
public\gameui\IVGuiModuleLoader.h
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef IVGUIMODULELOADER_H #define IVGUIMODULELOADER_H #ifdef _WIN32 #pragma once #endif #include "interface.h" #define APP_FRIENDS 0 #define APP_SERVERS 1 //----------------------------------------------------------------------------- // Purpose: interface to accessing all loaded modules //----------------------------------------------------------------------------- class IVGuiModuleLoader : public IBaseInterface { public: virtual int GetModuleCount() = 0; virtual const char * GetModuleLabel(int moduleIndex) = 0; virtual CreateInterfaceFn GetModuleFactory(int moduleIndex) = 0; virtual bool ActivateModule(int moduleIndex) = 0; virtual bool ActivateModule(const char *moduleName) = 0; virtual void SetPlatformToRestart() = 0; }; #define VGUIMODULELOADER_INTERFACE_VERSION "VGuiModuleLoader003" #endif // IVGUIMODULELOADER_H
Access
These lines go in the client/server init files:
#include <gameui\IVGuiModuleLoader.h> IVGuiModuleLoader * moduleloader = NULL;
CreateInterfaceFn gameUIFactory = Sys_GetFactory("gameui.dll"); moduleloader = (IVGuiModuleLoader *)gameUIFactory(VGUIMODULELOADER_INTERFACE_VERSION, NULL);