IInput
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IInput
is a client interface that packages user input from keyboards, mice and joysticks/gamepads into usercmds for transmission to the server. It also handles third-person cameras.
Conventionally, each type of supported peripheral has its own CPP file. Valve's CInput
interface implementation is in in_main.cpp
(for usercmd packaging and keyboard), in_mouse.cpp
and in_joystick.cpp
.
Minimum implementation
static CInput g_Input;
IInput* input = (IInput*)&g_Input;
Bug:Although your mod will compile fine if you bypass creating the
g_Input
object, you may encounter bizarre errors (including the world not rendering and a cursor that is re-centred every frame) when launching with a debugger attached! [todo tested in?]See also
CInput
, Valve's basicIInput
implementation