Hammerplusplus fgd.fgd

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FGD which is hardcoded to always be loaded by Hammer++ Hammer++.

This is a text file used internally by a Valve Valve Software technology, such as Source Source and GoldSrc GoldSrc Engine.
To open this file, copy the following text into a text editor such as Notepad++ Notepad++, and save it with "save as type" being "all files" and .fgd appended to the file name. Then open the file in the appropriate tool.
hammerplusplus/hammerplusplus_fgd.fgd
Forge Game Data
// This FGD is mandatory for Hammer++ // The version is compared against a hardcoded version internally to detect old FGD versions // A error will be shown if this is missing/mismatch @version(7) // The ExtendClass is a new special class type // It should take the name of another class in other FGDs // If the class is not found in other FGDs, this class will simply be ignored // This classes helpers+keyvalues defined will be *appended* to the actual class found in other FGDs // If the keyvalue/helper share names in this class and actual class, it will be overwritten with the keyvalue/helper defined here instead // A helper will not be appended if the exact name and parameters are already defined in the actual class (stops duplicates) // The class description is ignored here as well // Extension classes are parsed LAST, after all FGDs have been loaded first // The purpose of all this is to not break thirdparty FGDs, and (hopefully) keep compatibility @ExtendClass particlesystem(effect_name) = info_particle_system : "" [ effect_name(particlesystem) : "Particle System Name" ] @ExtendClass light(point) = light : "" [ ] @ExtendClass light(spot) lightprop("models/editor/spot_color.mdl") = light_spot : "" [ ] @ExtendClass light(sun, global) light(ambient, global) = light_environment : "" [ ] @ExtendClass light(sun) = light_directional : "" [ ] @ExtendClass fogcontroller() = env_fog_controller : "" [ ] @ExtendClass skycamera() = sky_camera : "" [ ] @ExtendClass direction(spraydir) = env_blood : "" [ ] @ExtendClass direction(PostSpawnDirection) = env_entity_maker : "" [ ] @ExtendClass direction(angles) = env_physimpact : "" [ ] @ExtendClass direction(movedir) = func_movelinear : "" [ ] @ExtendClass direction(movedir) = func_button : "" [ ] @ExtendClass direction(movedir) = func_door : "" [ ] @ExtendClass direction(movedir) = func_conveyor : "" [ ] @ExtendClass direction(angles) = info_projecteddecal : "" [ ] @ExtendClass direction(angles) = phys_thruster : "" [ ] @ExtendClass direction(angles) = shadow_control : "" [ ] @ExtendClass catapult() = trigger_catapult : "" [ ] @ExtendClass direction(pushdir) = trigger_push : "" [ ] @ExtendClass direction(angles) = trigger_wind : "" [ ] @ExtendClass direction(angles) = trigger_impact : "" [ ] @ExtendClass direction(impulse_dir) = trigger_apply_impulse : "" [ ] @ExtendClass ragdoll() = prop_ragdoll : "" [ ] @ExtendClass spotlight() = point_spotlight : "" [ ] @ExtendClass beam(LightningStart, LightningEnd) = env_beam : "" [ ] @ExtendClass laser(LaserTarget) = env_laser : "" [ ] @PointClass worldtext() = editor_text : "Hammer-only entity that displays a text message oriented in the world, at its origin." [ targetname(target_source) : "Name" : : "The name that other entities refer to this entity by." message(string) : "Entity Message" : "Hello World" : "Text message." textsize(float) : "Text Size" : 10 : "Text Size." color(color255) : "Color" : "255 255 255" ]