HL2 light props

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This is a list of light fixture props in HL2/HL2DM.

Light fixtures

  • props_c17/light_cagelight01_off
Small wall-mounted cagelight. Red. Always off.
  • props_c17/light_cagelight01_on
Same as previous except always on.
  • props_c17/light_cagelight02_off
Small wall-mounted cagelight. White. Always off.
  • props_c17/light_cagelight02_on
Same as previous except always on.
  • props_c17/light_decklight01_off
Light with boxy reflector. Pivots in one axis. Always off.
  • props_c17/light_decklight01_on
Same as previous except always on.
  • props_c17/light_domelight01_off
Dome-shaped light fixture. Mount directly against ceiling. Always off.
  • props_c17/light_domelight02_off
Deeper version of previous. Always off.
  • props_c17/light_domelight02_on
Same as previous except always lit.
  • props_c17/light_floodlight02_off
Light-industrial portable floodlights with stand. Floor-mounted. Always unlit.
  • props_c17/light_industrialbell01_on
Large industrial light; hangs from the ceiling
  • props_c17/light_magnifyinglamp02
  • props_combine/breenlight
A desk lamp
  • props_combine/combine_light001a
A fill light in Combine-tech style. Bolted to the floor. Always lit.
  • props_combine/combine_light001b
Looks the same as the previous. Always lit.
  • props_combine/combine_light002a
Similar to other Combine lights, but mounts on wall. Always lit.
  • props_interiors/LightBulb01a
Bare bulb in a porcelain fixture. Mounts on ceiling. Skin 1 is unlit; skin 2 is lit.
  • props_interiors/LightBulb03a
Similar to previous, but bulb hangs from a long cord which hangs from the fixture. Skin 1 is unlit; skin 2 is lit.
  • props_interiors/Lights_Flourescent01a
Two uncovered florescent bulbs. Mount anywhere. Skin 1 is unlit; skin 2 is lit.
  • props_interiors/LightSconce01
Bulb covered by lampshade. Wall mount (above eye level). Has two skins, but both appear identical.
  • props_lab/lab_flourescentlight001a
Two uncovered florescent bulbs, mounted far below the ceiling on rods. Skin 1 is lit; skin 2 is unlit.
  • props_lab/lab_flourescentlight001b
Smaller version of the previous. Skin 1 is lit; skin 2 is unlit.
  • props_lab/lab_flourescentlight002b
Single uncovered florescent bulb. Mounts anywhere. Skin 1 is lit; skin 2 is unlit.
  • props_lab/walllight001a
A small covered light mounted on a wall. Light goes in two opposite directions. Always lit.
  • props_trainstation/Column_Light001a
Tall, wall-mounted. Skin 1 is unlit; skin 2 is lit.
  • props_trainstation/Column_Light001b
Same as previous but without the doohickey on the bottom. Skin 1 is unlit; skin 2 is lit.
  • props_trainstation/light_128wallMounted001a
Lantern hung from arm. Wall-mounted. Always unlit.
  • props_trainstation/light_256ceilingMounted001a
Fixture suspended from ceiling by long cable. Always unlit.
  • props_wasteland/light_spotlight01_lamp
Fully-pivotable spotlight. Set it in light_spotlight01_base. Skin 1 is lit; skin 2 is unlit.
  • props_wasteland/light_spotlight02_lamp
Fully-pivotable spotlight. Set it in light_spotlight02_base. Skin 1 is lit; skin 2 is unlit.
  • props_wasteland/Lights_IndustrialCluster01a
Tall pole with several lights atop (suitable for lit parking lots). Ground mounted, outside. Always unlit.
  • props_wasteland/prison_cagedlight001a
Similar to the C17 cagelights, but more fully mounted into the wall. Always lit.
  • props_wasteland/prison_flourescentlight001a
Two uncovered florescent bulbs, mounted below the ceiling on rods. Skin 1 is unlit; skin 2 is lit.
  • props_wasteland/prison_flourescentlight001b
Same as above, but further from ceiling. Skin 1 is unlit; skin 2 is lit.
  • props_wasteland/prison_flourescentlight001c
Same as props_wasteland/prison_flourescentlight001a, but the mounting is broken. Skin 1 is unlit; skin 2 is lit.
  • props_wasteland/prison_flourescentlight002b
Single uncovered florescent bulb. Mounts anywhere. Skin 1 is unlit; skin 2 is lit.
  • props_canal/canal_bridge_railing_lamps
Row of four tall streetlamps, ground-mounted. Has three skins, all unlit.
  • props_interiors/Furniture_Lamp01a
Indoor standing lamp with no shade. Lacks bulb. Always unlit.
  • props_lab/desklamp01
Small desk lamp. Orange. Always unlit.
  • props_wasteland/prison_lamp001a
Ceiling lamp. Skin 1 is lit; skin 2 is unlit.
  • props_wasteland/prison_lamp001b
Same as previous, but hangs lower. Skin 1 is lit; skin 2 is unlit.
  • props_wasteland/prison_lamp001c
Same as previous two but not attached to anything. Suitable for a swinging light—provide your own cable. Skin 1 is lit; skin 2 is unlit.
  • props_c17/lamp001a
Base of table lamp. Does not have bulb or shade. Always unlit. (Shade is lampShade001a, which is always unlit.)
  • props_c17/lamp_bell_on
Hanging lamp. Suitable for a swinging light—provide your own cable. Always lit.
  • props_c17/lamp_standard_off01
Hanging lamp. Suitable for a swinging light—provide your own cable. Always unlit.
  • props_c17/LampFixture01a
Outdoor wall-mounted lamp. Skin 1 is unlit; skin 2 is lit.
  • props_c17/lamppost03a_off
Streetlight. Ground-mounted. One skin, always off.
  • props_c17/lamppost03a_off_Dynamic
Same as previous, but has an animation. Always off.
  • props_c17/lamppost03a_on
The "on" version of props_c17/lamppost03a_off. Always on.


Related, but not light fixtures in the same sense

  • effects/vol_light
Volumetric shaft of light
  • props_c17/Traffic_Light001a
A traffic light (stop light)
  • props_trainstation/light_Signal001a
  • props_trainstation/light_Signal001b
  • props_trainstation/light_Signal002a
  • props_trainstation/LightTowerCluster01
Always unlit.
  • props_trainstation/TrackLight01
Always unlit.
  • props_wasteland/lighthouse_fresnel_light