Golden Horn is (the working title of) a complete conversion using the Source engine. It's a modern, military single-player and multi-player First Person Shooter.
Currently in planning/recruiting stage. Development on Golden Horn will begin in February 2008.
The game features classic multiplayer action in Deathmatch, Team Deathmatch, Assassination, Capture the Flag and Hostage gametypes, as well as new gametypes such as Treachery, and Territories, which are self-explanatory.
It's 2010, not 2100. You have modern weapons, not plasma or laser weapons. You carry a primary weapon, secondary weapon and a sidearm, as well as a maximum of 4 grenades. There are eight grenade types, allowing multiple strategies to each situation. You also carry up to 5 knives, 4 of which can be thrown.
You also have an option of equipment. There are five types of equipments, and two to four options in each category. They will be revealed closer to release date.
+Constantine Palaelogus: Project Manager, Writer, Public Relations Manager (or the guy-who-updates-our-blogs-and-stuff), Recruiter, 3D Modeler, 2D Graphics Artist, Partial mapper and programmer.
+Jar Head: Recruiter, Level Designer, Soundtrack-composer.
Ok, so now that you've got an idea of the game, here are some things you can help with:
- Programming/coding (Artificial Intelligence, etc.)
- Cut-scene animation
- Map planning and/or creation (w/wo triggering)
- Sound effects
- Interface Designing
The original idea : December 4, 2007
Some planning: December 5-6, 2007
Second team member: December 6, 2007
Levels 1-3 planned: December 23, 2007