Glass creation (GoldSrc)/en

From Valve Developer Community
Jump to: navigation, search
Info content.png
This page needs to be translated.

This page either contains information that is only partially or incorrectly translated, or there isn't a translation yet.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article tries to comply with the alternate languages guide.

The following content or section specifically needs to be translated:
This is a DeepL translation of Glass creation (GoldSrc)/ru with some lingual cleanup. It is not completely formatted, and may have some errors.

This article will walk you through the process of creating a simple glass in the Valve Hammer Editor for the GoldSrc (Half-Life) engine.


  1. Create a small brush (small thickness, no more than 16), and open the texture browser.
  2. Type the word glass into the search box and choose a glass texture that best suits your needs (usually they only differ in opacity).
  3. Make the brush an entity with the (to Entity) button and select func_breakable.
  4. In the "Render Mode" field, select Additive.
  5. In the "Material Type" field, select Glass.
  6. Glass is ready!

External links

Twhl hammer emote.png Glass and Transparency (originally posted on the VERC; mirrored from the original on the TWHL Wiki)