Glass creation (GoldSrc)/en

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This is a DeepL translation of Glass creation (GoldSrc)/ru with some lingual cleanup. It is not completely formatted, and may have some errors.

This article will walk you through the process of creating a simple glass in the Valve Hammer Editor for the GoldSrc (Half-Life) engine.

Instructions

  1. Create a small brush (small thickness, no more than 16), and open the texture browser.
  2. Type the word glass into the search box and choose a glass texture that best suits your needs (usually they only differ in opacity).
  3. Make the brush an entity with the (to Entity) button and select func_breakable.
  4. In the "Render Mode" field, select Additive.
  5. In the "Material Type" field, select Glass.
  6. Glass is ready!

External links

Twhl hammer emote.png Glass and Transparency (originally posted on the VERC; mirrored from the original on the TWHL Wiki)