From Valve Developer Community
Jump to: navigation, search
CreateNewTextureID Return to ISurface

void ISurface::DrawSetTextureFile(int id, const char *filename,
int hardwareFilter, bool forceReload)

Use after CreateNewTextureID to set the material referenced by a specified ID.

int hardwareFilter
This integer has no effect on the ID produced.
bool forceReload
This boolean tells ISurface to reload the material if it's already contained in the specified ID. If the material isn't in the specified ID, it will load the material no matter what forceReload is set to.


currentId = surface()->DrawGetTextureId( texturename );
if ( currentId == -1 )
	currentId = surface()->CreateNewTextureID();
	surface()->DrawSetTextureFile( currentId, texturename, false, true );

See Also