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// 这是如何使用 GameUI.SetMouseCallback 函数的示例
GameUI.SetMouseCallback( function( eventName, arg ) {
var CONSUME_EVENT = true;
var CONTINUE_PROCESSING_EVENT = false;
if ( GameUI.GetClickBehaviors() !== CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_NONE )
return CONTINUE_PROCESSING_EVENT;
if ( eventName == "pressed" )
{
// Left-click is move to position
if ( arg === 0 )
{
var order = {};
order.OrderType = dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_POSITION;
order.Position = GameUI.GetScreenWorldPosition( GameUI.GetCursorPosition() );
order.Queue = false;
order.ShowEffects = false;
Game.PrepareUnitOrders( order );
return CONSUME_EVENT;
}
// Disable right-click
if ( arg === 1 )
{
return CONSUME_EVENT;
}
}
else if ( eventName === "wheeled" )
{
if ( arg < 0 )
{
var order = {};
order.OrderType = dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_POSITION;
order.Position = GameUI.GetScreenWorldPosition( GameUI.GetCursorPosition() );
order.Queue = false;
order.ShowEffects = false;
Game.PrepareUnitOrders( order );
return CONSUME_EVENT;
}
else if ( arg > 0 )
{
var order = {};
order.OrderType = dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_MOVE;
order.Position = GameUI.GetScreenWorldPosition( GameUI.GetCursorPosition() );
order.Queue = false;
order.ShowEffects = false;
Game.PrepareUnitOrders( order );
return CONSUME_EVENT;
}
}
return CONTINUE_PROCESSING_EVENT;
} );