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January 2024
January 2024
This is a list of actions currently supported by Dota 2, as well as their IDs.
Action Name | ID | Notes |
---|---|---|
ACT_RESET | 0 | |
ACT_IDLE | 1 | May not work in Dota V |
ACT_TRANSITION | 2 | |
ACT_COVER | 3 | |
ACT_COVER_MED | 4 | |
ACT_COVER_LOW | 5 | |
ACT_WALK | 6 | |
ACT_WALK_AIM | 7 | |
ACT_WALK_CROUCH | 8 | |
ACT_WALK_CROUCH_AIM | 9 | |
ACT_RUN | 10 | |
ACT_RUN_AIM | 11 | |
ACT_RUN_CROUCH | 12 | |
ACT_RUN_CROUCH_AIM | 13 | |
ACT_RUN_PROTECTED | 14 | |
ACT_SCRIPT_CUSTOM_MOVE | 15 | |
ACT_RANGE_ATTACK1 | 16 | |
ACT_RANGE_ATTACK2 | 17 | |
ACT_RANGE_ATTACK1_LOW | 18 | |
ACT_RANGE_ATTACK2_LOW | 19 | |
ACT_DIESIMPLE | 20 | |
ACT_DIEBACKWARD | 21 | |
ACT_DIEFORWARD | 22 | |
ACT_DIEVIOLENT | 23 | |
ACT_DIERAGDOLL | 24 | |
ACT_FLY | 25 | |
ACT_HOVER | 26 | |
ACT_GLIDE | 27 | |
ACT_SWIM | 28 | |
ACT_JUMP | 29 | |
ACT_HOP | 30 | |
ACT_LEAP | 31 | |
ACT_LAND | 32 | |
ACT_CLIMB_UP | 33 | |
ACT_CLIMB_DOWN | 34 | |
ACT_CLIMB_DISMOUNT | 35 | |
ACT_SHIPLADDER_UP | 36 | |
ACT_SHIPLADDER_DOWN | 37 | |
ACT_STRAFE_LEFT | 38 | |
ACT_STRAFE_RIGHT | 39 | |
ACT_ROLL_LEFT | 40 | |
ACT_ROLL_RIGHT | 41 | |
ACT_TURN_LEFT | 42 | |
ACT_TURN_RIGHT | 43 | |
ACT_CROUCH | 44 | |
ACT_CROUCHIDLE | 45 | |
ACT_STAND | 46 | |
ACT_USE | 47 | |
ACT_ALIEN_BURROW_IDLE | 48 | |
ACT_ALIEN_BURROW_OUT | 49 | |
ACT_SIGNAL1 | 50 | |
ACT_SIGNAL2 | 51 | |
ACT_SIGNAL3 | 52 | |
ACT_SIGNAL_ADVANCE | 53 | |
ACT_SIGNAL_FORWARD | 54 | |
ACT_SIGNAL_GROUP | 55 | |
ACT_SIGNAL_HALT | 56 | |
ACT_SIGNAL_LEFT | 57 | |
ACT_SIGNAL_RIGHT | 58 | |
ACT_SIGNAL_TAKECOVER | 59 | |
ACT_LOOKBACK_RIGHT | 60 | |
ACT_LOOKBACK_LEFT | 61 | |
ACT_COWER | 62 | |
ACT_SMALL_FLINCH | 63 | |
ACT_BIG_FLINCH | 64 | |
ACT_MELEE_ATTACK1 | 65 | |
ACT_MELEE_ATTACK2 | 66 | |
ACT_RELOAD | 67 | |
ACT_RELOAD_START | 68 | |
ACT_RELOAD_FINISH | 69 | |
ACT_RELOAD_LOW | 70 | |
ACT_ARM | 71 | |
ACT_DISARM | 72 | |
ACT_DROP_WEAPON | 73 | |
ACT_DROP_WEAPON_SHOTGUN | 74 | |
ACT_PICKUP_GROUND | 75 | |
ACT_PICKUP_RACK | 76 | |
ACT_IDLE_ANGRY | 77 | |
ACT_IDLE_RELAXED | 78 | |
ACT_IDLE_STIMULATED | 79 | |
ACT_IDLE_AGITATED | 80 | |
ACT_IDLE_STEALTH | 81 | |
ACT_IDLE_HURT | 82 | |
ACT_WALK_RELAXED | 83 | |
ACT_WALK_STIMULATED | 84 | |
ACT_WALK_AGITATED | 85 | |
ACT_WALK_STEALTH | 86 | |
ACT_RUN_RELAXED | 87 | |
ACT_RUN_STIMULATED | 88 | |
ACT_RUN_AGITATED | 89 | |
ACT_RUN_STEALTH | 90 | |
ACT_IDLE_AIM_RELAXED | 91 | |
ACT_IDLE_AIM_STIMULATED | 92 | |
ACT_IDLE_AIM_AGITATED | 93 | |
ACT_IDLE_AIM_STEALTH | 94 | |
ACT_WALK_AIM_RELAXED | 95 | |
ACT_WALK_AIM_STIMULATED | 96 | |
ACT_WALK_AIM_AGITATED | 97 | |
ACT_WALK_AIM_STEALTH | 98 | |
ACT_RUN_AIM_RELAXED | 99 | |
ACT_RUN_AIM_STIMULATED | 100 | |
ACT_RUN_AIM_AGITATED | 101 | |
ACT_RUN_AIM_STEALTH | 102 | |
ACT_CROUCHIDLE_STIMULATED | 103 | |
ACT_CROUCHIDLE_AIM_STIMULATED | 104 | |
ACT_CROUCHIDLE_AGITATED | 105 | |
ACT_WALK_HURT | 106 | |
ACT_RUN_HURT | 107 | |
ACT_SPECIAL_ATTACK1 | 108 | |
ACT_SPECIAL_ATTACK2 | 109 | |
ACT_COMBAT_IDLE | 110 | |
ACT_WALK_SCARED | 111 | |
ACT_RUN_SCARED | 112 | |
ACT_VICTORY_DANCE | 113 | |
ACT_DIE_HEADSHOT | 114 | |
ACT_DIE_CHESTSHOT | 115 | |
ACT_DIE_GUTSHOT | 116 | |
ACT_DIE_BACKSHOT | 117 | |
ACT_FLINCH_HEAD | 118 | |
ACT_FLINCH_CHEST | 119 | |
ACT_FLINCH_STOMACH | 120 | |
ACT_FLINCH_LEFTARM | 121 | |
ACT_FLINCH_RIGHTARM | 122 | |
ACT_FLINCH_LEFTLEG | 123 | |
ACT_FLINCH_RIGHTLEG | 124 | |
ACT_FLINCH_PHYSICS | 125 | |
ACT_FLINCH_HEAD_BACK | 126 | |
ACT_FLINCH_CHEST_BACK | 127 | |
ACT_FLINCH_STOMACH_BACK | 128 | |
ACT_FLINCH_CROUCH_FRONT | 129 | |
ACT_FLINCH_CROUCH_BACK | 130 | |
ACT_FLINCH_CROUCH_LEFT | 131 | |
ACT_FLINCH_CROUCH_RIGHT | 132 | |
ACT_IDLE_ON_FIRE | 133 | |
ACT_WALK_ON_FIRE | 134 | |
ACT_RUN_ON_FIRE | 135 | |
ACT_RAPPEL_LOOP | 136 | |
ACT_180_LEFT | 137 | |
ACT_180_RIGHT | 138 | |
ACT_90_LEFT | 139 | |
ACT_90_RIGHT | 140 | |
ACT_STEP_LEFT | 141 | |
ACT_STEP_RIGHT | 142 | |
ACT_STEP_BACK | 143 | |
ACT_STEP_FORE | 144 | |
ACT_GESTURE_RANGE_ATTACK1 | 145 | |
ACT_GESTURE_RANGE_ATTACK2 | 146 | |
ACT_GESTURE_MELEE_ATTACK1 | 147 | |
ACT_GESTURE_MELEE_ATTACK2 | 148 | |
ACT_GESTURE_RANGE_ATTACK1_LOW | 149 | |
ACT_GESTURE_RANGE_ATTACK2_LOW | 150 | |
ACT_MELEE_ATTACK_SWING_GESTURE | 151 | |
ACT_GESTURE_SMALL_FLINCH | 152 | |
ACT_GESTURE_BIG_FLINCH | 153 | |
ACT_GESTURE_FLINCH_BLAST | 154 | |
ACT_GESTURE_FLINCH_BLAST_SHOTGUN | 155 | |
ACT_GESTURE_FLINCH_BLAST_DAMAGED | 156 | |
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN | 157 | |
ACT_GESTURE_FLINCH_HEAD | 158 | |
ACT_GESTURE_FLINCH_CHEST | 159 | |
ACT_GESTURE_FLINCH_STOMACH | 160 | |
ACT_GESTURE_FLINCH_LEFTARM | 161 | |
ACT_GESTURE_FLINCH_RIGHTARM | 162 | |
ACT_GESTURE_FLINCH_LEFTLEG | 163 | |
ACT_GESTURE_FLINCH_RIGHTLEG | 164 | |
ACT_GESTURE_TURN_LEFT | 165 | |
ACT_GESTURE_TURN_RIGHT | 166 | |
ACT_GESTURE_TURN_LEFT45 | 167 | |
ACT_GESTURE_TURN_RIGHT45 | 168 | |
ACT_GESTURE_TURN_LEFT90 | 169 | |
ACT_GESTURE_TURN_RIGHT90 | 170 | |
ACT_GESTURE_TURN_LEFT45_FLAT | 171 | |
ACT_GESTURE_TURN_RIGHT45_FLAT | 172 | |
ACT_GESTURE_TURN_LEFT90_FLAT | 173 | |
ACT_GESTURE_TURN_RIGHT90_FLAT | 174 | |
ACT_BARNACLE_HIT | 175 | |
ACT_BARNACLE_PULL | 176 | |
ACT_BARNACLE_CHOMP | 177 | |
ACT_BARNACLE_CHEW | 178 | |
ACT_DO_NOT_DISTURB | 179 | |
ACT_SPECIFIC_SEQUENCE | 180 | |
ACT_VM_DRAW | 181 | |
ACT_VM_HOLSTER | 182 | |
ACT_VM_IDLE | 183 | |
ACT_VM_FIDGET | 184 | |
ACT_VM_PULLBACK | 185 | |
ACT_VM_PULLBACK_HIGH | 186 | |
ACT_VM_PULLBACK_LOW | 187 | |
ACT_VM_THROW | 188 | |
ACT_VM_PULLPIN | 189 | |
ACT_VM_PRIMARYATTACK | 190 | |
ACT_VM_SECONDARYATTACK | 191 | |
ACT_VM_RELOAD | 192 | |
ACT_VM_DRYFIRE | 193 | |
ACT_VM_HITLEFT | 194 | |
ACT_VM_HITLEFT2 | 195 | |
ACT_VM_HITRIGHT | 196 | |
ACT_VM_HITRIGHT2 | 197 | |
ACT_VM_HITCENTER | 198 | |
ACT_VM_HITCENTER2 | 199 | |
ACT_VM_MISSLEFT | 200 | |
ACT_VM_MISSLEFT2 | 201 | |
ACT_VM_MISSRIGHT | 202 | |
ACT_VM_MISSRIGHT2 | 203 | |
ACT_VM_MISSCENTER | 204 | |
ACT_VM_MISSCENTER2 | 205 | |
ACT_VM_HAULBACK | 206 | |
ACT_VM_SWINGHARD | 207 | |
ACT_VM_SWINGMISS | 208 | |
ACT_VM_SWINGHIT | 209 | |
ACT_VM_IDLE_TO_LOWERED | 210 | |
ACT_VM_IDLE_LOWERED | 211 | |
ACT_VM_LOWERED_TO_IDLE | 212 | |
ACT_VM_RECOIL1 | 213 | |
ACT_VM_RECOIL2 | 214 | |
ACT_VM_RECOIL3 | 215 | |
ACT_VM_PICKUP | 216 | |
ACT_VM_RELEASE | 217 | |
ACT_VM_ATTACH_SILENCER | 218 | |
ACT_VM_DETACH_SILENCER | 219 | |
ACT_SLAM_STICKWALL_IDLE | 220 | |
ACT_SLAM_STICKWALL_ND_IDLE | 221 | |
ACT_SLAM_STICKWALL_ATTACH | 222 | |
ACT_SLAM_STICKWALL_ATTACH2 | 223 | |
ACT_SLAM_STICKWALL_ND_ATTACH | 224 | |
ACT_SLAM_STICKWALL_ND_ATTACH2 | 225 | |
ACT_SLAM_STICKWALL_DETONATE | 226 | |
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER | 227 | |
ACT_SLAM_STICKWALL_DRAW | 228 | |
ACT_SLAM_STICKWALL_ND_DRAW | 229 | |
ACT_SLAM_STICKWALL_TO_THROW | 230 | |
ACT_SLAM_STICKWALL_TO_THROW_ND | 231 | |
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND | 232 | |
ACT_SLAM_THROW_IDLE | 233 | |
ACT_SLAM_THROW_ND_IDLE | 234 | |
ACT_SLAM_THROW_THROW | 235 | |
ACT_SLAM_THROW_THROW2 | 236 | |
ACT_SLAM_THROW_THROW_ND | 237 | |
ACT_SLAM_THROW_THROW_ND2 | 238 | |
ACT_SLAM_THROW_DRAW | 239 | |
ACT_SLAM_THROW_ND_DRAW | 240 | |
ACT_SLAM_THROW_TO_STICKWALL | 241 | |
ACT_SLAM_THROW_TO_STICKWALL_ND | 242 | |
ACT_SLAM_THROW_DETONATE | 243 | |
ACT_SLAM_THROW_DETONATOR_HOLSTER | 244 | |
ACT_SLAM_THROW_TO_TRIPMINE_ND | 245 | |
ACT_SLAM_TRIPMINE_IDLE | 246 | |
ACT_SLAM_TRIPMINE_DRAW | 247 | |
ACT_SLAM_TRIPMINE_ATTACH | 248 | |
ACT_SLAM_TRIPMINE_ATTACH2 | 249 | |
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND | 250 | |
ACT_SLAM_TRIPMINE_TO_THROW_ND | 251 | |
ACT_SLAM_DETONATOR_IDLE | 252 | |
ACT_SLAM_DETONATOR_DRAW | 253 | |
ACT_SLAM_DETONATOR_DETONATE | 254 | |
ACT_SLAM_DETONATOR_HOLSTER | 255 | |
ACT_SLAM_DETONATOR_STICKWALL_DRAW | 256 | |
ACT_SLAM_DETONATOR_THROW_DRAW | 257 | |
ACT_SHOTGUN_RELOAD_START | 258 | |
ACT_SHOTGUN_RELOAD_FINISH | 259 | |
ACT_SHOTGUN_PUMP | 260 | |
ACT_SMG2_IDLE2 | 261 | |
ACT_SMG2_FIRE2 | 262 | |
ACT_SMG2_DRAW2 | 263 | |
ACT_SMG2_RELOAD2 | 264 | |
ACT_SMG2_DRYFIRE2 | 265 | |
ACT_SMG2_TOAUTO | 266 | |
ACT_SMG2_TOBURST | 267 | |
ACT_PHYSCANNON_UPGRADE | 268 | |
ACT_RANGE_ATTACK_AR1 | 269 | |
ACT_RANGE_ATTACK_AR2 | 270 | |
ACT_RANGE_ATTACK_AR2_LOW | 271 | |
ACT_RANGE_ATTACK_AR2_GRENADE | 272 | |
ACT_RANGE_ATTACK_HMG1 | 273 | |
ACT_RANGE_ATTACK_ML | 274 | |
ACT_RANGE_ATTACK_SMG1 | 275 | |
ACT_RANGE_ATTACK_SMG1_LOW | 276 | |
ACT_RANGE_ATTACK_SMG2 | 277 | |
ACT_RANGE_ATTACK_SHOTGUN | 278 | |
ACT_RANGE_ATTACK_SHOTGUN_LOW | 279 | |
ACT_RANGE_ATTACK_PISTOL | 280 | |
ACT_RANGE_ATTACK_PISTOL_LOW | 281 | |
ACT_RANGE_ATTACK_SLAM | 282 | |
ACT_RANGE_ATTACK_TRIPWIRE | 283 | |
ACT_RANGE_ATTACK_THROW | 284 | |
ACT_RANGE_ATTACK_SNIPER_RIFLE | 285 | |
ACT_RANGE_ATTACK_RPG | 286 | |
ACT_MELEE_ATTACK_SWING | 287 | |
ACT_RANGE_AIM_LOW | 288 | |
ACT_RANGE_AIM_SMG1_LOW | 289 | |
ACT_RANGE_AIM_PISTOL_LOW | 290 | |
ACT_RANGE_AIM_AR2_LOW | 291 | |
ACT_COVER_PISTOL_LOW | 292 | |
ACT_COVER_SMG1_LOW | 293 | |
ACT_GESTURE_RANGE_ATTACK_AR1 | 294 | |
ACT_GESTURE_RANGE_ATTACK_AR2 | 295 | |
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE | 296 | |
ACT_GESTURE_RANGE_ATTACK_HMG1 | 297 | |
ACT_GESTURE_RANGE_ATTACK_ML | 298 | |
ACT_GESTURE_RANGE_ATTACK_SMG1 | 299 | |
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW | 300 | |
ACT_GESTURE_RANGE_ATTACK_SMG2 | 301 | |
ACT_GESTURE_RANGE_ATTACK_SHOTGUN | 302 | |
ACT_GESTURE_RANGE_ATTACK_PISTOL | 303 | |
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW | 304 | |
ACT_GESTURE_RANGE_ATTACK_SLAM | 305 | |
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE | 306 | |
ACT_GESTURE_RANGE_ATTACK_THROW | 307 | |
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE | 308 | |
ACT_GESTURE_MELEE_ATTACK_SWING | 309 | |
ACT_IDLE_RIFLE | 310 | |
ACT_IDLE_SMG1 | 311 | |
ACT_IDLE_ANGRY_SMG1 | 312 | |
ACT_IDLE_PISTOL | 313 | |
ACT_IDLE_ANGRY_PISTOL | 314 | |
ACT_IDLE_ANGRY_SHOTGUN | 315 | |
ACT_IDLE_STEALTH_PISTOL | 316 | |
ACT_IDLE_PACKAGE | 317 | |
ACT_WALK_PACKAGE | 318 | |
ACT_IDLE_SUITCASE | 319 | |
ACT_WALK_SUITCASE | 320 | |
ACT_IDLE_SMG1_RELAXED | 321 | |
ACT_IDLE_SMG1_STIMULATED | 322 | |
ACT_WALK_RIFLE_RELAXED | 323 | |
ACT_RUN_RIFLE_RELAXED | 324 | |
ACT_WALK_RIFLE_STIMULATED | 325 | |
ACT_RUN_RIFLE_STIMULATED | 326 | |
ACT_IDLE_AIM_RIFLE_STIMULATED | 327 | |
ACT_WALK_AIM_RIFLE_STIMULATED | 328 | |
ACT_RUN_AIM_RIFLE_STIMULATED | 329 | |
ACT_IDLE_SHOTGUN_RELAXED | 330 | |
ACT_IDLE_SHOTGUN_STIMULATED | 331 | |
ACT_IDLE_SHOTGUN_AGITATED | 332 | |
ACT_WALK_ANGRY | 333 | |
ACT_POLICE_HARASS1 | 334 | |
ACT_POLICE_HARASS2 | 335 | |
ACT_IDLE_MANNEDGUN | 336 | |
ACT_IDLE_MELEE | 337 | |
ACT_IDLE_ANGRY_MELEE | 338 | |
ACT_IDLE_RPG_RELAXED | 339 | |
ACT_IDLE_RPG | 340 | |
ACT_IDLE_ANGRY_RPG | 341 | |
ACT_COVER_LOW_RPG | 342 | |
ACT_WALK_RPG | 343 | |
ACT_RUN_RPG | 344 | |
ACT_WALK_CROUCH_RPG | 345 | |
ACT_RUN_CROUCH_RPG | 346 | |
ACT_WALK_RPG_RELAXED | 347 | |
ACT_RUN_RPG_RELAXED | 348 | |
ACT_WALK_RIFLE | 349 | |
ACT_WALK_AIM_RIFLE | 350 | |
ACT_WALK_CROUCH_RIFLE | 351 | |
ACT_WALK_CROUCH_AIM_RIFLE | 352 | |
ACT_RUN_RIFLE | 353 | |
ACT_RUN_AIM_RIFLE | 354 | |
ACT_RUN_CROUCH_RIFLE | 355 | |
ACT_RUN_CROUCH_AIM_RIFLE | 356 | |
ACT_RUN_STEALTH_PISTOL | 357 | |
ACT_WALK_AIM_SHOTGUN | 358 | |
ACT_RUN_AIM_SHOTGUN | 359 | |
ACT_WALK_PISTOL | 360 | |
ACT_RUN_PISTOL | 361 | |
ACT_WALK_AIM_PISTOL | 362 | |
ACT_RUN_AIM_PISTOL | 363 | |
ACT_WALK_STEALTH_PISTOL | 364 | |
ACT_WALK_AIM_STEALTH_PISTOL | 365 | |
ACT_RUN_AIM_STEALTH_PISTOL | 366 | |
ACT_RELOAD_PISTOL | 367 | |
ACT_RELOAD_PISTOL_LOW | 368 | |
ACT_RELOAD_SMG1 | 369 | |
ACT_RELOAD_SMG1_LOW | 370 | |
ACT_RELOAD_SHOTGUN | 371 | |
ACT_RELOAD_SHOTGUN_LOW | 372 | |
ACT_GESTURE_RELOAD | 373 | |
ACT_GESTURE_RELOAD_PISTOL | 374 | |
ACT_GESTURE_RELOAD_SMG1 | 375 | |
ACT_GESTURE_RELOAD_SHOTGUN | 376 | |
ACT_BUSY_LEAN_LEFT | 377 | |
ACT_BUSY_LEAN_LEFT_ENTRY | 378 | |
ACT_BUSY_LEAN_LEFT_EXIT | 379 | |
ACT_BUSY_LEAN_BACK | 380 | |
ACT_BUSY_LEAN_BACK_ENTRY | 381 | |
ACT_BUSY_LEAN_BACK_EXIT | 382 | |
ACT_BUSY_SIT_GROUND | 383 | |
ACT_BUSY_SIT_GROUND_ENTRY | 384 | |
ACT_BUSY_SIT_GROUND_EXIT | 385 | |
ACT_BUSY_SIT_CHAIR | 386 | |
ACT_BUSY_SIT_CHAIR_ENTRY | 387 | |
ACT_BUSY_SIT_CHAIR_EXIT | 388 | |
ACT_BUSY_STAND | 389 | |
ACT_BUSY_QUEUE | 390 | |
ACT_DUCK_DODGE | 391 | |
ACT_DIE_BARNACLE_SWALLOW | 392 | |
ACT_GESTURE_BARNACLE_STRANGLE | 393 | |
ACT_PHYSCANNON_DETACH | 394 | |
ACT_PHYSCANNON_ANIMATE | 395 | |
ACT_PHYSCANNON_ANIMATE_PRE | 396 | |
ACT_PHYSCANNON_ANIMATE_POST | 397 | |
ACT_DIE_FRONTSIDE | 398 | |
ACT_DIE_RIGHTSIDE | 399 | |
ACT_DIE_BACKSIDE | 400 | |
ACT_DIE_LEFTSIDE | 401 | |
ACT_OPEN_DOOR | 402 | |
ACT_DI_ALYX_ZOMBIE_MELEE | 403 | |
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE | 404 | |
ACT_DI_ALYX_HEADCRAB_MELEE | 405 | |
ACT_DI_ALYX_ANTLION | 406 | |
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 | 407 | |
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 | 408 | |
ACT_READINESS_RELAXED_TO_STIMULATED | 409 | |
ACT_READINESS_RELAXED_TO_STIMULATED_WALK | 410 | |
ACT_READINESS_AGITATED_TO_STIMULATED | 411 | |
ACT_READINESS_STIMULATED_TO_RELAXED | 412 | |
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED | 413 | |
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK | 414 | |
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED | 415 | |
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED | 416 | |
ACT_IDLE_CARRY | 417 | |
ACT_WALK_CARRY | 418 | May not work in Dota ^ |
ACT_DOTA_IDLE | 419 | Defined for almost everything in Dota 2, and what units will default to. |
ACT_DOTA_IDLE_RARE | 421 | An idle animation played occasionally if available. |
ACT_DOTA_RUN | 422 | Movement action. |
ACT_DOTA_ATTACK | 424 | |
ACT_DOTA_ATTACK2 | 425 | |
ACT_DOTA_ATTACK_EVENT | 426 | |
ACT_DOTA_DIE | 427 | |
ACT_DOTA_FLINCH | 428 | |
ACT_DOTA_FLAIL | 429 | |
ACT_DOTA_DISABLED | 430 | Animation played when an hero gets stunned. |
ACT_DOTA_CAST_ABILITY_1 | 431 | This is what animation is played when the ability in ability slot 0 is used. |
ACT_DOTA_CAST_ABILITY_2 | 432 | This is what animation is played when the ability in ability slot 1 is used. |
ACT_DOTA_CAST_ABILITY_3 | 433 | This is what animation is played when the ability in ability slot 2 is used. |
ACT_DOTA_CAST_ABILITY_4 | 434 | This is what animation is played when the ability in ability slot 3 is used. |
ACT_DOTA_CAST_ABILITY_5 | 435 | This is what animation is played when the ability in ability slot 4 is used. |
ACT_DOTA_CAST_ABILITY_6 | 436 | This is what animation is played when the ability in ability slot 5 is used. |
ACT_DOTA_OVERRIDE_ABILITY_1 | 437 | |
ACT_DOTA_OVERRIDE_ABILITY_2 | 438 | |
ACT_DOTA_OVERRIDE_ABILITY_3 | 439 | |
ACT_DOTA_OVERRIDE_ABILITY_4 | 440 | |
ACT_DOTA_CHANNEL_ABILITY_1 | 441 | This is what animation is played while the ability in ability slot 0 is channeled. |
ACT_DOTA_CHANNEL_ABILITY_2 | 442 | This is what animation is played while the ability in ability slot 1 is channeled. |
ACT_DOTA_CHANNEL_ABILITY_3 | 443 | This is what animation is played while the ability in ability slot 2 is channeled. |
ACT_DOTA_CHANNEL_ABILITY_4 | 444 | This is what animation is played while the ability in ability slot 3 is channeled. |
ACT_DOTA_CHANNEL_ABILITY_5 | 445 | This is what animation is played while the ability in ability slot 4 is channeled. |
ACT_DOTA_CHANNEL_ABILITY_6 | 446 | This is what animation is played while the ability in ability slot 5 is channeled. |
ACT_DOTA_CHANNEL_END_ABILITY_1 | 447 | |
ACT_DOTA_CHANNEL_END_ABILITY_2 | 448 | |
ACT_DOTA_CHANNEL_END_ABILITY_3 | 449 | |
ACT_DOTA_CHANNEL_END_ABILITY_4 | 450 | |
ACT_DOTA_CHANNEL_END_ABILITY_5 | 451 | |
ACT_DOTA_CHANNEL_END_ABILITY_6 | 452 | |
ACT_DOTA_CONSTANT_LAYER | 453 | |
ACT_DOTA_CAPTURE | 454 | The animation that is played in the hero's portrait. |
ACT_DOTA_SPAWN | 455 | |
ACT_DOTA_KILLTAUNT | 456 | |
ACT_DOTA_TAUNT | 457 | |
ACT_DOTA_THIRST | 458 | |
ACT_DOTA_CAST_DRAGONBREATH | 459 | |
ACT_DOTA_ECHO_SLAM | 460 | |
ACT_DOTA_CAST_ABILITY_1_END | 461 | |
ACT_DOTA_CAST_ABILITY_2_END | 462 | |
ACT_DOTA_CAST_ABILITY_3_END | 463 | |
ACT_DOTA_CAST_ABILITY_4_END | 464 | |
ACT_MIRANA_LEAP_END | 465 | |
ACT_WAVEFORM_START | 466 | |
ACT_WAVEFORM_END | 467 | |
ACT_DOTA_CAST_ABILITY_ROT | 468 | |
ACT_DOTA_DIE_SPECIAL | 469 | |
ACT_DOTA_RATTLETRAP_BATTERYASSAULT | 470 | npc_dota_hero_rattletrap - specific |
ACT_DOTA_RATTLETRAP_POWERCOGS | 471 | npc_dota_hero_rattletrap - specific |
ACT_DOTA_RATTLETRAP_HOOKSHOT_START | 472 | npc_dota_hero_rattletrap - specific |
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP | 473 | npc_dota_hero_rattletrap - specific |
ACT_DOTA_RATTLETRAP_HOOKSHOT_END | 474 | npc_dota_hero_rattletrap - specific |
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE | 475 | |
ACT_DOTA_TINKER_REARM1 | 476 | npc_dota_hero_tinker - specific (level 1 rearm) |
ACT_DOTA_TINKER_REARM2 | 477 | npc_dota_hero_tinker - specific (level 2 rearm) |
ACT_DOTA_TINKER_REARM3 | 478 | npc_dota_hero_tinker - specific (level 3 rearm) |
ACT_TINY_AVALANCHE | 479 | npc_dota_hero_tiny - specific |
ACT_TINY_TOSS | 480 | npc_dota_hero_tiny - specific (also used by mystery_tiny_throw?) |
ACT_TINY_GROWL | 481 | |
ACT_DOTA_WEAVERBUG_ATTACH | 482 | npc_dota_hero_weaver - specific (used for "the swarm" bugs when they attach to a unit?) |
ACT_DOTA_CAST_WILD_AXES_END | 483 | npc_dota_hero_beastmaster - specific |
ACT_DOTA_CAST_LIFE_BREAK_START | 484 | npc_dota_hero_huskar - specific |
ACT_DOTA_CAST_LIFE_BREAK_END | 485 | npc_dota_hero_huskar - specific |
ACT_DOTA_NIGHTSTALKER_TRANSITION | 486 | npc_dota_hero_nightstalker - specific |
ACT_DOTA_LIFESTEALER_RAGE | 487 | |
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS | 488 | |
ACT_DOTA_SAND_KING_BURROW_IN | 489 | |
ACT_DOTA_SAND_KING_BURROW_OUT | 490 | |
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK | 491 | |
ACT_DOTA_WHEEL_LAYER | 492 | |
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START | 493 | |
ACT_DOTA_ALCHEMIST_CONCOCTION | 494 | |
ACT_DOTA_JAKIRO_LIQUIDFIRE_START | 495 | |
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP | 496 | |
ACT_DOTA_LIFESTEALER_INFEST | 497 | |
ACT_DOTA_LIFESTEALER_INFEST_END | 498 | |
ACT_DOTA_LASSO_LOOP | 499 | |
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW | 500 | |
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END | 501 | |
ACT_DOTA_CAST_COLD_SNAP | 502 | |
ACT_DOTA_CAST_GHOST_WALK | 503 | |
ACT_DOTA_CAST_TORNADO | 504 | |
ACT_DOTA_CAST_EMP | 505 | |
ACT_DOTA_CAST_ALACRITY | 506 | |
ACT_DOTA_CAST_CHAOS_METEOR | 507 | |
ACT_DOTA_CAST_SUN_STRIKE | 508 | |
ACT_DOTA_CAST_FORGE_SPIRIT | 509 | |
ACT_DOTA_CAST_ICE_WALL | 510 | |
ACT_DOTA_CAST_DEAFENING_BLAST | 511 | |
ACT_DOTA_VICTORY | 512 | |
ACT_DOTA_DEFEAT | 513 | |
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE | 514 | |
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END | 515 | |
ACT_DOTA_TELEPORT | 516 | |
ACT_DOTA_TELEPORT_END | 517 | |
ACT_DOTA_CAST_REFRACTION | 518 | |
ACT_DOTA_CAST_ABILITY_7 | 519 | |
ACT_DOTA_CANCEL_SIREN_SONG | 520 | |
ACT_DOTA_CHANNEL_ABILITY_7 | 521 | |
ACT_DOTA_LOADOUT | 522 | |
ACT_DOTA_FORCESTAFF_END | 523 | |
ACT_DOTA_POOF_END | 524 | |
ACT_DOTA_SLARK_POUNCE | 525 | |
ACT_DOTA_MAGNUS_SKEWER_START | 526 | |
ACT_DOTA_MAGNUS_SKEWER_END | 527 | |
ACT_DOTA_MEDUSA_STONE_GAZE | 528 | |
ACT_DOTA_RELAX_START | 529 | |
ACT_DOTA_RELAX_LOOP | 530 | |
ACT_DOTA_RELAX_END | 531 | |
ACT_DOTA_CENTAUR_STAMPEDE | 532 | |
ACT_DOTA_BELLYACHE_START | 533 | Used in tutorial maps for injured units? |
ACT_DOTA_BELLYACHE_LOOP | 534 | ^ |
ACT_DOTA_BELLYACHE_END | 535 | ^ |
ACT_DOTA_ROQUELAIRE_LAND | 536 | Used for roquelaire perch system |
ACT_DOTA_ROQUELAIRE_LAND_IDLE | 537 | ^ |
ACT_DOTA_GREEVIL_CAST | 538 | Frosivus - greevils use this for all spells (except the ones below?) |
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY | 539 | |
ACT_DOTA_GREEVIL_HOOK_START | 540 | |
ACT_DOTA_GREEVIL_HOOK_END | 541 | |
ACT_DOTA_GREEVIL_BLINK_BONE | 542 | |
ACT_DOTA_IDLE_SLEEPING | 543 | Sleeping action for neutral creeps |
ACT_DOTA_INTRO | 544 | tutorial_m2 - related V |
ACT_DOTA_GESTURE_POINT | 545 | |
ACT_DOTA_GESTURE_ACCENT | 546 | |
ACT_DOTA_SLEEPING_END | 547 | |
ACT_DOTA_AMBUSH | 548 | |
ACT_DOTA_ITEM_LOOK | 549 | |
ACT_DOTA_STARTLE | 550 | |
ACT_DOTA_FRUSTRATION | 551 | |
ACT_DOTA_TELEPORT_REACT | 552 | |
ACT_DOTA_TELEPORT_END_REACT | 553 | |
ACT_DOTA_SHRUG | 554 | |
ACT_DOTA_RELAX_LOOP_END | 555 | |
ACT_DOTA_PRESENT_ITEM | 556 | |
ACT_DOTA_IDLE_IMPATIENT | 557 | |
ACT_DOTA_SHARPEN_WEAPON | 558 | |
ACT_DOTA_SHARPEN_WEAPON_OUT | 559 | |
ACT_DOTA_IDLE_SLEEPING_END | 560 | |
ACT_DOTA_BRIDGE_DESTROY | 561 | |
ACT_DOTA_TAUNT_SNIPER | 562 | |
ACT_DOTA_DEATH_BY_SNIPER | 563 | |
ACT_DOTA_LOOK_AROUND | 564 | |
ACT_DOTA_CAGED_CREEP_RAGE | 565 | |
ACT_DOTA_CAGED_CREEP_RAGE_OUT | 566 | |
ACT_DOTA_CAGED_CREEP_SMASH | 567 | |
ACT_DOTA_CAGED_CREEP_SMASH_OUT | 568 | |
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP | 569 | |
ACT_DOTA_INTRO_LOOP | 570 | |
ACT_DOTA_BRIDGE_THREAT | 571 | tutorial_m2 - related ^ |
ACT_DOTA_DAGON | 572 | Used for nyx dagon item? |
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START | 573 | |
ACT_DOTA_CAST_ABILITY_2_ES_ROLL | 574 | |
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END | 575 | |
ACT_DOTA_NIAN_PIN_START | 576 | |
ACT_DOTA_NIAN_PIN_LOOP | 577 | |
ACT_DOTA_NIAN_PIN_END | 578 | |
ACT_DOTA_LEAP_STUN | 579 | |
ACT_DOTA_LEAP_SWIPE | 580 | |
ACT_DOTA_NIAN_INTRO_LEAP | 581 | |
ACT_DOTA_AREA_DENY | 582 | |
ACT_DOTA_NIAN_PIN_TO_STUN | 583 | |
ACT_DOTA_RAZE_1 | 584 | |
ACT_DOTA_RAZE_2 | 585 | |
ACT_DOTA_RAZE_3 | 586 | |
ACT_DOTA_UNDYING_DECAY | 587 | |
ACT_DOTA_UNDYING_SOUL_RIP | 588 | |
ACT_DOTA_UNDYING_TOMBSTONE | 589 | |
ACT_DOTA_WHIRLING_AXES_RANGED | 590 | |
ACT_DOTA_SHALLOW_GRAVE | 591 | |
ACT_DOTA_COLD_FEET | 592 | |
ACT_DOTA_ICE_VORTEX | 593 | |
ACT_DOTA_CHILLING_TOUCH | 594 | |
ACT_DOTA_ENFEEBLE | 595 | |
ACT_DOTA_FATAL_BONDS | 596 | |
ACT_DOTA_MIDNIGHT_PULSE | 597 | |
ACT_DOTA_ANCESTRAL_SPIRIT | 598 | |
ACT_DOTA_THUNDER_STRIKE | 599 | |
ACT_DOTA_KINETIC_FIELD | 600 |