Dota 2 Workshop Tools/Actions List

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This is a list of actions currently supported by Dota 2, as well as their IDs.

Action Name ID Notes
ACT_RESET 0
ACT_IDLE 1 May not work in Dota V
ACT_TRANSITION 2
ACT_COVER 3
ACT_COVER_MED 4
ACT_COVER_LOW 5
ACT_WALK 6
ACT_WALK_AIM 7
ACT_WALK_CROUCH 8
ACT_WALK_CROUCH_AIM 9
ACT_RUN 10
ACT_RUN_AIM 11
ACT_RUN_CROUCH 12
ACT_RUN_CROUCH_AIM 13
ACT_RUN_PROTECTED 14
ACT_SCRIPT_CUSTOM_MOVE 15
ACT_RANGE_ATTACK1 16
ACT_RANGE_ATTACK2 17
ACT_RANGE_ATTACK1_LOW 18
ACT_RANGE_ATTACK2_LOW 19
ACT_DIESIMPLE 20
ACT_DIEBACKWARD 21
ACT_DIEFORWARD 22
ACT_DIEVIOLENT 23
ACT_DIERAGDOLL 24
ACT_FLY 25
ACT_HOVER 26
ACT_GLIDE 27
ACT_SWIM 28
ACT_JUMP 29
ACT_HOP 30
ACT_LEAP 31
ACT_LAND 32
ACT_CLIMB_UP 33
ACT_CLIMB_DOWN 34
ACT_CLIMB_DISMOUNT 35
ACT_SHIPLADDER_UP 36
ACT_SHIPLADDER_DOWN 37
ACT_STRAFE_LEFT 38
ACT_STRAFE_RIGHT 39
ACT_ROLL_LEFT 40
ACT_ROLL_RIGHT 41
ACT_TURN_LEFT 42
ACT_TURN_RIGHT 43
ACT_CROUCH 44
ACT_CROUCHIDLE 45
ACT_STAND 46
ACT_USE 47
ACT_ALIEN_BURROW_IDLE 48
ACT_ALIEN_BURROW_OUT 49
ACT_SIGNAL1 50
ACT_SIGNAL2 51
ACT_SIGNAL3 52
ACT_SIGNAL_ADVANCE 53
ACT_SIGNAL_FORWARD 54
ACT_SIGNAL_GROUP 55
ACT_SIGNAL_HALT 56
ACT_SIGNAL_LEFT 57
ACT_SIGNAL_RIGHT 58
ACT_SIGNAL_TAKECOVER 59
ACT_LOOKBACK_RIGHT 60
ACT_LOOKBACK_LEFT 61
ACT_COWER 62
ACT_SMALL_FLINCH 63
ACT_BIG_FLINCH 64
ACT_MELEE_ATTACK1 65
ACT_MELEE_ATTACK2 66
ACT_RELOAD 67
ACT_RELOAD_START 68
ACT_RELOAD_FINISH 69
ACT_RELOAD_LOW 70
ACT_ARM 71
ACT_DISARM 72
ACT_DROP_WEAPON 73
ACT_DROP_WEAPON_SHOTGUN 74
ACT_PICKUP_GROUND 75
ACT_PICKUP_RACK 76
ACT_IDLE_ANGRY 77
ACT_IDLE_RELAXED 78
ACT_IDLE_STIMULATED 79
ACT_IDLE_AGITATED 80
ACT_IDLE_STEALTH 81
ACT_IDLE_HURT 82
ACT_WALK_RELAXED 83
ACT_WALK_STIMULATED 84
ACT_WALK_AGITATED 85
ACT_WALK_STEALTH 86
ACT_RUN_RELAXED 87
ACT_RUN_STIMULATED 88
ACT_RUN_AGITATED 89
ACT_RUN_STEALTH 90
ACT_IDLE_AIM_RELAXED 91
ACT_IDLE_AIM_STIMULATED 92
ACT_IDLE_AIM_AGITATED 93
ACT_IDLE_AIM_STEALTH 94
ACT_WALK_AIM_RELAXED 95
ACT_WALK_AIM_STIMULATED 96
ACT_WALK_AIM_AGITATED 97
ACT_WALK_AIM_STEALTH 98
ACT_RUN_AIM_RELAXED 99
ACT_RUN_AIM_STIMULATED 100
ACT_RUN_AIM_AGITATED 101
ACT_RUN_AIM_STEALTH 102
ACT_CROUCHIDLE_STIMULATED 103
ACT_CROUCHIDLE_AIM_STIMULATED 104
ACT_CROUCHIDLE_AGITATED 105
ACT_WALK_HURT 106
ACT_RUN_HURT 107
ACT_SPECIAL_ATTACK1 108
ACT_SPECIAL_ATTACK2 109
ACT_COMBAT_IDLE 110
ACT_WALK_SCARED 111
ACT_RUN_SCARED 112
ACT_VICTORY_DANCE 113
ACT_DIE_HEADSHOT 114
ACT_DIE_CHESTSHOT 115
ACT_DIE_GUTSHOT 116
ACT_DIE_BACKSHOT 117
ACT_FLINCH_HEAD 118
ACT_FLINCH_CHEST 119
ACT_FLINCH_STOMACH 120
ACT_FLINCH_LEFTARM 121
ACT_FLINCH_RIGHTARM 122
ACT_FLINCH_LEFTLEG 123
ACT_FLINCH_RIGHTLEG 124
ACT_FLINCH_PHYSICS 125
ACT_FLINCH_HEAD_BACK 126
ACT_FLINCH_CHEST_BACK 127
ACT_FLINCH_STOMACH_BACK 128
ACT_FLINCH_CROUCH_FRONT 129
ACT_FLINCH_CROUCH_BACK 130
ACT_FLINCH_CROUCH_LEFT 131
ACT_FLINCH_CROUCH_RIGHT 132
ACT_IDLE_ON_FIRE 133
ACT_WALK_ON_FIRE 134
ACT_RUN_ON_FIRE 135
ACT_RAPPEL_LOOP 136
ACT_180_LEFT 137
ACT_180_RIGHT 138
ACT_90_LEFT 139
ACT_90_RIGHT 140
ACT_STEP_LEFT 141
ACT_STEP_RIGHT 142
ACT_STEP_BACK 143
ACT_STEP_FORE 144
ACT_GESTURE_RANGE_ATTACK1 145
ACT_GESTURE_RANGE_ATTACK2 146
ACT_GESTURE_MELEE_ATTACK1 147
ACT_GESTURE_MELEE_ATTACK2 148
ACT_GESTURE_RANGE_ATTACK1_LOW 149
ACT_GESTURE_RANGE_ATTACK2_LOW 150
ACT_MELEE_ATTACK_SWING_GESTURE 151
ACT_GESTURE_SMALL_FLINCH 152
ACT_GESTURE_BIG_FLINCH 153
ACT_GESTURE_FLINCH_BLAST 154
ACT_GESTURE_FLINCH_BLAST_SHOTGUN 155
ACT_GESTURE_FLINCH_BLAST_DAMAGED 156
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN 157
ACT_GESTURE_FLINCH_HEAD 158
ACT_GESTURE_FLINCH_CHEST 159
ACT_GESTURE_FLINCH_STOMACH 160
ACT_GESTURE_FLINCH_LEFTARM 161
ACT_GESTURE_FLINCH_RIGHTARM 162
ACT_GESTURE_FLINCH_LEFTLEG 163
ACT_GESTURE_FLINCH_RIGHTLEG 164
ACT_GESTURE_TURN_LEFT 165
ACT_GESTURE_TURN_RIGHT 166
ACT_GESTURE_TURN_LEFT45 167
ACT_GESTURE_TURN_RIGHT45 168
ACT_GESTURE_TURN_LEFT90 169
ACT_GESTURE_TURN_RIGHT90 170
ACT_GESTURE_TURN_LEFT45_FLAT 171
ACT_GESTURE_TURN_RIGHT45_FLAT 172
ACT_GESTURE_TURN_LEFT90_FLAT 173
ACT_GESTURE_TURN_RIGHT90_FLAT 174
ACT_BARNACLE_HIT 175
ACT_BARNACLE_PULL 176
ACT_BARNACLE_CHOMP 177
ACT_BARNACLE_CHEW 178
ACT_DO_NOT_DISTURB 179
ACT_SPECIFIC_SEQUENCE 180
ACT_VM_DRAW 181
ACT_VM_HOLSTER 182
ACT_VM_IDLE 183
ACT_VM_FIDGET 184
ACT_VM_PULLBACK 185
ACT_VM_PULLBACK_HIGH 186
ACT_VM_PULLBACK_LOW 187
ACT_VM_THROW 188
ACT_VM_PULLPIN 189
ACT_VM_PRIMARYATTACK 190
ACT_VM_SECONDARYATTACK 191
ACT_VM_RELOAD 192
ACT_VM_DRYFIRE 193
ACT_VM_HITLEFT 194
ACT_VM_HITLEFT2 195
ACT_VM_HITRIGHT 196
ACT_VM_HITRIGHT2 197
ACT_VM_HITCENTER 198
ACT_VM_HITCENTER2 199
ACT_VM_MISSLEFT 200
ACT_VM_MISSLEFT2 201
ACT_VM_MISSRIGHT 202
ACT_VM_MISSRIGHT2 203
ACT_VM_MISSCENTER 204
ACT_VM_MISSCENTER2 205
ACT_VM_HAULBACK 206
ACT_VM_SWINGHARD 207
ACT_VM_SWINGMISS 208
ACT_VM_SWINGHIT 209
ACT_VM_IDLE_TO_LOWERED 210
ACT_VM_IDLE_LOWERED 211
ACT_VM_LOWERED_TO_IDLE 212
ACT_VM_RECOIL1 213
ACT_VM_RECOIL2 214
ACT_VM_RECOIL3 215
ACT_VM_PICKUP 216
ACT_VM_RELEASE 217
ACT_VM_ATTACH_SILENCER 218
ACT_VM_DETACH_SILENCER 219
ACT_SLAM_STICKWALL_IDLE 220
ACT_SLAM_STICKWALL_ND_IDLE 221
ACT_SLAM_STICKWALL_ATTACH 222
ACT_SLAM_STICKWALL_ATTACH2 223
ACT_SLAM_STICKWALL_ND_ATTACH 224
ACT_SLAM_STICKWALL_ND_ATTACH2 225
ACT_SLAM_STICKWALL_DETONATE 226
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER 227
ACT_SLAM_STICKWALL_DRAW 228
ACT_SLAM_STICKWALL_ND_DRAW 229
ACT_SLAM_STICKWALL_TO_THROW 230
ACT_SLAM_STICKWALL_TO_THROW_ND 231
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND 232
ACT_SLAM_THROW_IDLE 233
ACT_SLAM_THROW_ND_IDLE 234
ACT_SLAM_THROW_THROW 235
ACT_SLAM_THROW_THROW2 236
ACT_SLAM_THROW_THROW_ND 237
ACT_SLAM_THROW_THROW_ND2 238
ACT_SLAM_THROW_DRAW 239
ACT_SLAM_THROW_ND_DRAW 240
ACT_SLAM_THROW_TO_STICKWALL 241
ACT_SLAM_THROW_TO_STICKWALL_ND 242
ACT_SLAM_THROW_DETONATE 243
ACT_SLAM_THROW_DETONATOR_HOLSTER 244
ACT_SLAM_THROW_TO_TRIPMINE_ND 245
ACT_SLAM_TRIPMINE_IDLE 246
ACT_SLAM_TRIPMINE_DRAW 247
ACT_SLAM_TRIPMINE_ATTACH 248
ACT_SLAM_TRIPMINE_ATTACH2 249
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND 250
ACT_SLAM_TRIPMINE_TO_THROW_ND 251
ACT_SLAM_DETONATOR_IDLE 252
ACT_SLAM_DETONATOR_DRAW 253
ACT_SLAM_DETONATOR_DETONATE 254
ACT_SLAM_DETONATOR_HOLSTER 255
ACT_SLAM_DETONATOR_STICKWALL_DRAW 256
ACT_SLAM_DETONATOR_THROW_DRAW 257
ACT_SHOTGUN_RELOAD_START 258
ACT_SHOTGUN_RELOAD_FINISH 259
ACT_SHOTGUN_PUMP 260
ACT_SMG2_IDLE2 261
ACT_SMG2_FIRE2 262
ACT_SMG2_DRAW2 263
ACT_SMG2_RELOAD2 264
ACT_SMG2_DRYFIRE2 265
ACT_SMG2_TOAUTO 266
ACT_SMG2_TOBURST 267
ACT_PHYSCANNON_UPGRADE 268
ACT_RANGE_ATTACK_AR1 269
ACT_RANGE_ATTACK_AR2 270
ACT_RANGE_ATTACK_AR2_LOW 271
ACT_RANGE_ATTACK_AR2_GRENADE 272
ACT_RANGE_ATTACK_HMG1 273
ACT_RANGE_ATTACK_ML 274
ACT_RANGE_ATTACK_SMG1 275
ACT_RANGE_ATTACK_SMG1_LOW 276
ACT_RANGE_ATTACK_SMG2 277
ACT_RANGE_ATTACK_SHOTGUN 278
ACT_RANGE_ATTACK_SHOTGUN_LOW 279
ACT_RANGE_ATTACK_PISTOL 280
ACT_RANGE_ATTACK_PISTOL_LOW 281
ACT_RANGE_ATTACK_SLAM 282
ACT_RANGE_ATTACK_TRIPWIRE 283
ACT_RANGE_ATTACK_THROW 284
ACT_RANGE_ATTACK_SNIPER_RIFLE 285
ACT_RANGE_ATTACK_RPG 286
ACT_MELEE_ATTACK_SWING 287
ACT_RANGE_AIM_LOW 288
ACT_RANGE_AIM_SMG1_LOW 289
ACT_RANGE_AIM_PISTOL_LOW 290
ACT_RANGE_AIM_AR2_LOW 291
ACT_COVER_PISTOL_LOW 292
ACT_COVER_SMG1_LOW 293
ACT_GESTURE_RANGE_ATTACK_AR1 294
ACT_GESTURE_RANGE_ATTACK_AR2 295
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE 296
ACT_GESTURE_RANGE_ATTACK_HMG1 297
ACT_GESTURE_RANGE_ATTACK_ML 298
ACT_GESTURE_RANGE_ATTACK_SMG1 299
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW 300
ACT_GESTURE_RANGE_ATTACK_SMG2 301
ACT_GESTURE_RANGE_ATTACK_SHOTGUN 302
ACT_GESTURE_RANGE_ATTACK_PISTOL 303
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW 304
ACT_GESTURE_RANGE_ATTACK_SLAM 305
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE 306
ACT_GESTURE_RANGE_ATTACK_THROW 307
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE 308
ACT_GESTURE_MELEE_ATTACK_SWING 309
ACT_IDLE_RIFLE 310
ACT_IDLE_SMG1 311
ACT_IDLE_ANGRY_SMG1 312
ACT_IDLE_PISTOL 313
ACT_IDLE_ANGRY_PISTOL 314
ACT_IDLE_ANGRY_SHOTGUN 315
ACT_IDLE_STEALTH_PISTOL 316
ACT_IDLE_PACKAGE 317
ACT_WALK_PACKAGE 318
ACT_IDLE_SUITCASE 319
ACT_WALK_SUITCASE 320
ACT_IDLE_SMG1_RELAXED 321
ACT_IDLE_SMG1_STIMULATED 322
ACT_WALK_RIFLE_RELAXED 323
ACT_RUN_RIFLE_RELAXED 324
ACT_WALK_RIFLE_STIMULATED 325
ACT_RUN_RIFLE_STIMULATED 326
ACT_IDLE_AIM_RIFLE_STIMULATED 327
ACT_WALK_AIM_RIFLE_STIMULATED 328
ACT_RUN_AIM_RIFLE_STIMULATED 329
ACT_IDLE_SHOTGUN_RELAXED 330
ACT_IDLE_SHOTGUN_STIMULATED 331
ACT_IDLE_SHOTGUN_AGITATED 332
ACT_WALK_ANGRY 333
ACT_POLICE_HARASS1 334
ACT_POLICE_HARASS2 335
ACT_IDLE_MANNEDGUN 336
ACT_IDLE_MELEE 337
ACT_IDLE_ANGRY_MELEE 338
ACT_IDLE_RPG_RELAXED 339
ACT_IDLE_RPG 340
ACT_IDLE_ANGRY_RPG 341
ACT_COVER_LOW_RPG 342
ACT_WALK_RPG 343
ACT_RUN_RPG 344
ACT_WALK_CROUCH_RPG 345
ACT_RUN_CROUCH_RPG 346
ACT_WALK_RPG_RELAXED 347
ACT_RUN_RPG_RELAXED 348
ACT_WALK_RIFLE 349
ACT_WALK_AIM_RIFLE 350
ACT_WALK_CROUCH_RIFLE 351
ACT_WALK_CROUCH_AIM_RIFLE 352
ACT_RUN_RIFLE 353
ACT_RUN_AIM_RIFLE 354
ACT_RUN_CROUCH_RIFLE 355
ACT_RUN_CROUCH_AIM_RIFLE 356
ACT_RUN_STEALTH_PISTOL 357
ACT_WALK_AIM_SHOTGUN 358
ACT_RUN_AIM_SHOTGUN 359
ACT_WALK_PISTOL 360
ACT_RUN_PISTOL 361
ACT_WALK_AIM_PISTOL 362
ACT_RUN_AIM_PISTOL 363
ACT_WALK_STEALTH_PISTOL 364
ACT_WALK_AIM_STEALTH_PISTOL 365
ACT_RUN_AIM_STEALTH_PISTOL 366
ACT_RELOAD_PISTOL 367
ACT_RELOAD_PISTOL_LOW 368
ACT_RELOAD_SMG1 369
ACT_RELOAD_SMG1_LOW 370
ACT_RELOAD_SHOTGUN 371
ACT_RELOAD_SHOTGUN_LOW 372
ACT_GESTURE_RELOAD 373
ACT_GESTURE_RELOAD_PISTOL 374
ACT_GESTURE_RELOAD_SMG1 375
ACT_GESTURE_RELOAD_SHOTGUN 376
ACT_BUSY_LEAN_LEFT 377
ACT_BUSY_LEAN_LEFT_ENTRY 378
ACT_BUSY_LEAN_LEFT_EXIT 379
ACT_BUSY_LEAN_BACK 380
ACT_BUSY_LEAN_BACK_ENTRY 381
ACT_BUSY_LEAN_BACK_EXIT 382
ACT_BUSY_SIT_GROUND 383
ACT_BUSY_SIT_GROUND_ENTRY 384
ACT_BUSY_SIT_GROUND_EXIT 385
ACT_BUSY_SIT_CHAIR 386
ACT_BUSY_SIT_CHAIR_ENTRY 387
ACT_BUSY_SIT_CHAIR_EXIT 388
ACT_BUSY_STAND 389
ACT_BUSY_QUEUE 390
ACT_DUCK_DODGE 391
ACT_DIE_BARNACLE_SWALLOW 392
ACT_GESTURE_BARNACLE_STRANGLE 393
ACT_PHYSCANNON_DETACH 394
ACT_PHYSCANNON_ANIMATE 395
ACT_PHYSCANNON_ANIMATE_PRE 396
ACT_PHYSCANNON_ANIMATE_POST 397
ACT_DIE_FRONTSIDE 398
ACT_DIE_RIGHTSIDE 399
ACT_DIE_BACKSIDE 400
ACT_DIE_LEFTSIDE 401
ACT_OPEN_DOOR 402
ACT_DI_ALYX_ZOMBIE_MELEE 403
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE 404
ACT_DI_ALYX_HEADCRAB_MELEE 405
ACT_DI_ALYX_ANTLION 406
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 407
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 408
ACT_READINESS_RELAXED_TO_STIMULATED 409
ACT_READINESS_RELAXED_TO_STIMULATED_WALK 410
ACT_READINESS_AGITATED_TO_STIMULATED 411
ACT_READINESS_STIMULATED_TO_RELAXED 412
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED 413
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK 414
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED 415
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED 416
ACT_IDLE_CARRY 417
ACT_WALK_CARRY 418 May not work in Dota ^
ACT_DOTA_IDLE 419 Defined for almost everything in Dota 2, and what units will default to.
ACT_DOTA_IDLE_RARE 421 An idle animation played occasionally if available.
ACT_DOTA_RUN 422 Movement action.
ACT_DOTA_ATTACK 424
ACT_DOTA_ATTACK2 425
ACT_DOTA_ATTACK_EVENT 426
ACT_DOTA_DIE 427
ACT_DOTA_FLINCH 428
ACT_DOTA_FLAIL 429
ACT_DOTA_DISABLED 430 Animation played when an hero gets stunned.
ACT_DOTA_CAST_ABILITY_1 431 This is what animation is played when the ability in ability slot 0 is used.
ACT_DOTA_CAST_ABILITY_2 432 This is what animation is played when the ability in ability slot 1 is used.
ACT_DOTA_CAST_ABILITY_3 433 This is what animation is played when the ability in ability slot 2 is used.
ACT_DOTA_CAST_ABILITY_4 434 This is what animation is played when the ability in ability slot 3 is used.
ACT_DOTA_CAST_ABILITY_5 435 This is what animation is played when the ability in ability slot 4 is used.
ACT_DOTA_CAST_ABILITY_6 436 This is what animation is played when the ability in ability slot 5 is used.
ACT_DOTA_OVERRIDE_ABILITY_1 437
ACT_DOTA_OVERRIDE_ABILITY_2 438
ACT_DOTA_OVERRIDE_ABILITY_3 439
ACT_DOTA_OVERRIDE_ABILITY_4 440
ACT_DOTA_CHANNEL_ABILITY_1 441 This is what animation is played while the ability in ability slot 0 is channeled.
ACT_DOTA_CHANNEL_ABILITY_2 442 This is what animation is played while the ability in ability slot 1 is channeled.
ACT_DOTA_CHANNEL_ABILITY_3 443 This is what animation is played while the ability in ability slot 2 is channeled.
ACT_DOTA_CHANNEL_ABILITY_4 444 This is what animation is played while the ability in ability slot 3 is channeled.
ACT_DOTA_CHANNEL_ABILITY_5 445 This is what animation is played while the ability in ability slot 4 is channeled.
ACT_DOTA_CHANNEL_ABILITY_6 446 This is what animation is played while the ability in ability slot 5 is channeled.
ACT_DOTA_CHANNEL_END_ABILITY_1 447
ACT_DOTA_CHANNEL_END_ABILITY_2 448
ACT_DOTA_CHANNEL_END_ABILITY_3 449
ACT_DOTA_CHANNEL_END_ABILITY_4 450
ACT_DOTA_CHANNEL_END_ABILITY_5 451
ACT_DOTA_CHANNEL_END_ABILITY_6 452
ACT_DOTA_CONSTANT_LAYER 453
ACT_DOTA_CAPTURE 454 The animation that is played in the hero's portrait.
ACT_DOTA_SPAWN 455
ACT_DOTA_KILLTAUNT 456
ACT_DOTA_TAUNT 457
ACT_DOTA_THIRST 458
ACT_DOTA_CAST_DRAGONBREATH 459
ACT_DOTA_ECHO_SLAM 460
ACT_DOTA_CAST_ABILITY_1_END 461
ACT_DOTA_CAST_ABILITY_2_END 462
ACT_DOTA_CAST_ABILITY_3_END 463
ACT_DOTA_CAST_ABILITY_4_END 464
ACT_MIRANA_LEAP_END 465
ACT_WAVEFORM_START 466
ACT_WAVEFORM_END 467
ACT_DOTA_CAST_ABILITY_ROT 468
ACT_DOTA_DIE_SPECIAL 469
ACT_DOTA_RATTLETRAP_BATTERYASSAULT 470 npc_dota_hero_rattletrap - specific
ACT_DOTA_RATTLETRAP_POWERCOGS 471 npc_dota_hero_rattletrap - specific
ACT_DOTA_RATTLETRAP_HOOKSHOT_START 472 npc_dota_hero_rattletrap - specific
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP 473 npc_dota_hero_rattletrap - specific
ACT_DOTA_RATTLETRAP_HOOKSHOT_END 474 npc_dota_hero_rattletrap - specific
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE 475
ACT_DOTA_TINKER_REARM1 476 npc_dota_hero_tinker - specific (level 1 rearm)
ACT_DOTA_TINKER_REARM2 477 npc_dota_hero_tinker - specific (level 2 rearm)
ACT_DOTA_TINKER_REARM3 478 npc_dota_hero_tinker - specific (level 3 rearm)
ACT_TINY_AVALANCHE 479 npc_dota_hero_tiny - specific
ACT_TINY_TOSS 480 npc_dota_hero_tiny - specific (also used by mystery_tiny_throw?)
ACT_TINY_GROWL 481
ACT_DOTA_WEAVERBUG_ATTACH 482 npc_dota_hero_weaver - specific (used for "the swarm" bugs when they attach to a unit?)
ACT_DOTA_CAST_WILD_AXES_END 483 npc_dota_hero_beastmaster - specific
ACT_DOTA_CAST_LIFE_BREAK_START 484 npc_dota_hero_huskar - specific
ACT_DOTA_CAST_LIFE_BREAK_END 485 npc_dota_hero_huskar - specific
ACT_DOTA_NIGHTSTALKER_TRANSITION 486 npc_dota_hero_nightstalker - specific
ACT_DOTA_LIFESTEALER_RAGE 487
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS 488
ACT_DOTA_SAND_KING_BURROW_IN 489
ACT_DOTA_SAND_KING_BURROW_OUT 490
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK 491
ACT_DOTA_WHEEL_LAYER 492
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START 493
ACT_DOTA_ALCHEMIST_CONCOCTION 494
ACT_DOTA_JAKIRO_LIQUIDFIRE_START 495
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP 496
ACT_DOTA_LIFESTEALER_INFEST 497
ACT_DOTA_LIFESTEALER_INFEST_END 498
ACT_DOTA_LASSO_LOOP 499
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW 500
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END 501
ACT_DOTA_CAST_COLD_SNAP 502
ACT_DOTA_CAST_GHOST_WALK 503
ACT_DOTA_CAST_TORNADO 504
ACT_DOTA_CAST_EMP 505
ACT_DOTA_CAST_ALACRITY 506
ACT_DOTA_CAST_CHAOS_METEOR 507
ACT_DOTA_CAST_SUN_STRIKE 508
ACT_DOTA_CAST_FORGE_SPIRIT 509
ACT_DOTA_CAST_ICE_WALL 510
ACT_DOTA_CAST_DEAFENING_BLAST 511
ACT_DOTA_VICTORY 512
ACT_DOTA_DEFEAT 513
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE 514
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END 515
ACT_DOTA_TELEPORT 516
ACT_DOTA_TELEPORT_END 517
ACT_DOTA_CAST_REFRACTION 518
ACT_DOTA_CAST_ABILITY_7 519
ACT_DOTA_CANCEL_SIREN_SONG 520
ACT_DOTA_CHANNEL_ABILITY_7 521
ACT_DOTA_LOADOUT 522
ACT_DOTA_FORCESTAFF_END 523
ACT_DOTA_POOF_END 524
ACT_DOTA_SLARK_POUNCE 525
ACT_DOTA_MAGNUS_SKEWER_START 526
ACT_DOTA_MAGNUS_SKEWER_END 527
ACT_DOTA_MEDUSA_STONE_GAZE 528
ACT_DOTA_RELAX_START 529
ACT_DOTA_RELAX_LOOP 530
ACT_DOTA_RELAX_END 531
ACT_DOTA_CENTAUR_STAMPEDE 532
ACT_DOTA_BELLYACHE_START 533 Used in tutorial maps for injured units?
ACT_DOTA_BELLYACHE_LOOP 534 ^
ACT_DOTA_BELLYACHE_END 535 ^
ACT_DOTA_ROQUELAIRE_LAND 536 Used for roquelaire perch system
ACT_DOTA_ROQUELAIRE_LAND_IDLE 537 ^
ACT_DOTA_GREEVIL_CAST 538 Frosivus - greevils use this for all spells (except the ones below?)
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY 539
ACT_DOTA_GREEVIL_HOOK_START 540
ACT_DOTA_GREEVIL_HOOK_END 541
ACT_DOTA_GREEVIL_BLINK_BONE 542
ACT_DOTA_IDLE_SLEEPING 543 Sleeping action for neutral creeps
ACT_DOTA_INTRO 544 tutorial_m2 - related V
ACT_DOTA_GESTURE_POINT 545
ACT_DOTA_GESTURE_ACCENT 546
ACT_DOTA_SLEEPING_END 547
ACT_DOTA_AMBUSH 548
ACT_DOTA_ITEM_LOOK 549
ACT_DOTA_STARTLE 550
ACT_DOTA_FRUSTRATION 551
ACT_DOTA_TELEPORT_REACT 552
ACT_DOTA_TELEPORT_END_REACT 553
ACT_DOTA_SHRUG 554
ACT_DOTA_RELAX_LOOP_END 555
ACT_DOTA_PRESENT_ITEM 556
ACT_DOTA_IDLE_IMPATIENT 557
ACT_DOTA_SHARPEN_WEAPON 558
ACT_DOTA_SHARPEN_WEAPON_OUT 559
ACT_DOTA_IDLE_SLEEPING_END 560
ACT_DOTA_BRIDGE_DESTROY 561
ACT_DOTA_TAUNT_SNIPER 562
ACT_DOTA_DEATH_BY_SNIPER 563
ACT_DOTA_LOOK_AROUND 564
ACT_DOTA_CAGED_CREEP_RAGE 565
ACT_DOTA_CAGED_CREEP_RAGE_OUT 566
ACT_DOTA_CAGED_CREEP_SMASH 567
ACT_DOTA_CAGED_CREEP_SMASH_OUT 568
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP 569
ACT_DOTA_INTRO_LOOP 570
ACT_DOTA_BRIDGE_THREAT 571 tutorial_m2 - related ^
ACT_DOTA_DAGON 572 Used for nyx dagon item?
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START 573
ACT_DOTA_CAST_ABILITY_2_ES_ROLL 574
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END 575
ACT_DOTA_NIAN_PIN_START 576
ACT_DOTA_NIAN_PIN_LOOP 577
ACT_DOTA_NIAN_PIN_END 578
ACT_DOTA_LEAP_STUN 579
ACT_DOTA_LEAP_SWIPE 580
ACT_DOTA_NIAN_INTRO_LEAP 581
ACT_DOTA_AREA_DENY 582
ACT_DOTA_NIAN_PIN_TO_STUN 583
ACT_DOTA_RAZE_1 584
ACT_DOTA_RAZE_2 585
ACT_DOTA_RAZE_3 586
ACT_DOTA_UNDYING_DECAY 587
ACT_DOTA_UNDYING_SOUL_RIP 588
ACT_DOTA_UNDYING_TOMBSTONE 589
ACT_DOTA_WHIRLING_AXES_RANGED 590
ACT_DOTA_SHALLOW_GRAVE 591
ACT_DOTA_COLD_FEET 592
ACT_DOTA_ICE_VORTEX 593
ACT_DOTA_CHILLING_TOUCH 594
ACT_DOTA_ENFEEBLE 595
ACT_DOTA_FATAL_BONDS 596
ACT_DOTA_MIDNIGHT_PULSE 597
ACT_DOTA_ANCESTRAL_SPIRIT 598
ACT_DOTA_THUNDER_STRIKE 599
ACT_DOTA_KINETIC_FIELD 600