Console Command List/A/zh

From Valve Developer Community
Jump to: navigation, search
命令 默认值 Cheat? 注释
_fov 0 自动视野范围控制.
restart 重启引擎.
addip 将一个IP地址添加进黑名单.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_actbusy_search_time 10
ai_ally_manager_debug 0
ai_auto_contact_solver 1
ai_citizen_debug_commander 1
ai_clear_bad_links 清除不可用的导航路径
ai_debug_actbusy 0 Yes 用于调试忙碌行为. 用法:
1
不断从NPC选择的忙碌行为处绘制连结.
2
当NPC使用忙碌行为时,显示他们用的是哪种忙碌行为.
3
被选定NPC (用 npc_select选定)将会报告为什么他们为什么没有选择忙碌行为节点.
4
显示忙碌行为的逻辑输出调试信息.
ai_debug_assault 0
ai_debug_directnavprobe 0
ai_debug_doors 0
ai_debug_efficiency 0
ai_debug_enemies 0
ai_debug_expressions 0 让NPC随机说话.
ai_debug_follow 0
ai_debug_loners 0
ai_debug_looktargets 0
ai_debug_los 0 Yes 高亮挡住了(或可以挡住)NPC视线的东西
ai_debug_nav 0
ai_debug_node_connect 测试两个节点之间的连接尝试
ai_debug_ragdoll_magnets 0
ai_debug_readiness 0
ai_debug_shoot_positions 0
ai_debug_speech 0
ai_debug_squads 0
ai_debug_think_ticks 0
ai_debugscriptconditions 0
ai_disable 绕过AI的常规逻辑并使所有NPC使用空闲动作.使NPC摆脱困境并且可以测试常规AI逻辑对帧率的影响
ai_drawbattlelines 0 Yes
ai_dump_hints
ai_efficiency_override 0
ai_follow_move_commands 1
ai_follow_use_points 1
ai_follow_use_points_when_moving 1
ai_lead_time 0
ai_LOS_mode 0
ai_moveprobe_debug 0
ai_moveprobe_jump_debug 0
ai_moveprobe_usetracelist 0
ai_new_aiming 1
ai_newgroundturret 0
ai_next_hull Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
ai_no_local_paths 0
ai_no_node_cache 0
ai_no_select_box 0
ai_no_steer 0
ai_no_talk_delay 0
ai_nodes Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
Green
Ground node
Cyan
Air node
Magenta
Climb node
Grey
Node not available for selected hull size
Orange
Node currently locked
ai_norebuildgraph 0
ai_path_adjust_speed_on_immediate_turns 1
ai_path_insert_pause_at_est_end 1
ai_path_insert_pause_at_obstruction 1
ai_reaction_delay_alert 0
ai_reaction_delay_idle 0
ai_readiness_decay 120
ai_rebalance_thinks 1
ai_reloadresponsesystems Reload all response system scripts.
ai_report_task_timings_on_limit 0
ai_resume If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 0
ai_set_move_height_epsilon Set how high AI bumps up ground walkers when checking steps
ai_shot_bias 1
ai_shot_bias_max 1
ai_shot_bias_min -1
ai_shot_stats 0
ai_shot_stats_term 1000
ai_show_connect Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green
Ground movement
Blue
Jumping movement
Cyan
Flying movement
Magenta
Climbing movement
Red
Connection disabled
ai_show_connect_fly Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green
Ground movement
Blue
Jumping movement
Cyan
Flying movement
Magenta
Climbing movement
Red
Connection disabled
ai_show_connect_jump Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green
Ground movement
Blue
Jumping movement
Cyan
Flying movement
Magenta
Climbing movement
Red
Connection disabled
ai_show_graph_connect Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid 朝下看的时候在地板上绘制网格
ai_show_hints Displays all hints as small boxes
Blue
Hint is available for use
Red
Hint is currently being used by an NPC
Orange
Hint not being used by timed out
Grey
Hint has been disabled
ai_show_hull Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green
Ground movement
Blue
Jumping movement
Cyan
Flying movement
Magenta
Climbing movement
ai_show_hull_attacks 0
ai_show_node Highlight the specified node
ai_show_think_tolerance 0
ai_show_visibility Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime 0
ai_spread_cone_focus_time 0
ai_spread_defocused_cone_multiplier 3
ai_spread_pattern_focus_time 0
ai_step NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai_think_limit_label 0
ai_use_clipped_paths 1
ai_use_efficiency 1
ai_use_frame_think_limits 1
ai_use_readiness 1
ai_use_think_optimizations 1
ainet_generate_report 在控制台中创建一份报告.
ainet_generate_report_only 在控制台中创建一份报告
air_density 更改空气阻力大小
airboat_fatal_stress 5000 多少以千克为单位的压力会杀死汽船驾驶者
alias 为其他命令创建别名
+alt1
-alt1
+attack 启动选中武器的主要攻击方式
-attack 停止选中武器的主要攻击方式
+attack2 启动选中武器的次要攻击方式
-attack2 停止选中武器的次要攻击方式
autosave