Concept list
Jump to navigation
Jump to search
This article has no links to other VDC articles. Please help improve this article by adding links that are relevant to the context within the existing text.
January 2024
January 2024
The following are the strings of the concept definitions.
ai_behavior_lead.h
- TLK_LEAD_START
- TLK_LEAD_ARRIVAL
- TLK_LEAD_SUCCESS
- lead_fail
- TLK_LEAD_COMINGBACK
- TLK_LEAD_CATCHUP
- TLK_LEAD_RETRIEVE
- TLK_LEAD_ATTRACTPLAYER
- TLK_LEAD_WAITOVER
- TLK_LEAD_MISSING_WEAPON
ai_playerally.h
- TLK_ANSWER
- TLK_QUESTION
- TLK_IDLE
- TLK_STARE
- TLK_USE
- TLK_STARTFOLLOW
- TLK_STOPFOLLOW
- TLK_JOINPLAYER
- TLK_STOP
- TLK_NOSHOOT
- TLK_HELLO
- TLK_PHELLO
- TLK_PIDLE
- TLK_PQUESTION
- TLK_PLHURT1
- TLK_PLHURT2
- TLK_PLHURT3
- TLK_PLPUSH
- TLK_PLRELOAD
- TLK_SMELL
- TLK_SHOT
- TLK_WOUND
- TLK_MORTAL
- TLK_DANGER
- TLK_SEE_COMBINE
- TLK_ENEMY_DEAD
- TLK_SELECTED // selected by player in command mode.
- TLK_COMMANDED // received orders from player in command mode
- TLK_COMMAND_FAILED
- TLK_BETRAYED // player killed an ally in front of me.
- TLK_ALLY_KILLED // witnessed an ally die some other way.
- TLK_ATTACKING // about to fire my weapon at a target
- TLK_HEAL // healing someone
- TLK_GIVEAMMO // giving ammo to someone
- TLK_DEATH // Death rattle
- TLK_HELP_ME // call out to the player for help
- TLK_PLYR_PHYSATK // Player's attacked me with a thrown physics object
- TLK_ANSWER_VORT
- TLK_ANSWER_CIT
- TLK_QUESTION_VORT
- TLK_QUESTION_CIT
- TLK_NEWWEAPON
- TLK_PLDEAD
- TLK_HIDEANDRELOAD
- TLK_STARTCOMBAT
- TLK_WATCHOUT
- TLK_RESUME // resume is as I was saying... or anyhow...
- TLK_TGSTAYPUT// tourguide stuff
- TLK_TGFIND
- TLK_TGSEEK
- TLK_TGLOSTYOU
- TLK_TGCATCHUP
- TLK_TGENDTOUR