Outbreak is about David Lane, a USA marine who embarked on a mission to an underground laboratory for inspection when an unknown genetic experiment went wrong. Codename: Outbreak is a singleplayer modification with science fiction elements.
Codename: Outbreak is a horror sci-fi singleplayer modification based off the famous Source Engine. The mod aims to be original - trying not to be related to Black Mesa, City 17, or Nova Prospekt. The mod will provide a whole new storyline that's based in the Half Life 2 universe. With whole new levels with puzzles that will test your mind, and battles that will pump up your adrenaline.
The Codename: Outbreak make use of Counter Strike Source materials and models. CSS provides a large array of them, and they all served a purpose. Outbreak requires you to have a legal version of Counter Strike Source and a Source SDK Base to play the mod.
The mod announced itself on Valve Developer Community on December 23, 2007. Ideas and concepts were pieced together from previous projects and works from the past. The project is loosely based on my (Prototstar) previous works; Project: Halo, Sabomis, Eon Tech, Codename: Svencoop, and Catalyst. The development of the mod started early, back in November/October of 2007, where all the planning took place. Many papers were used and drawings were digitally drawn & painted by me.
Catalyst Source Studio
If you wish to aply for a positions for our mod, you must meet one of these criteria. Please before applying for any of the positions, you must have previous works, experiences, instant messaging programs (e.g Xfire, Steam), creativity, free time, your own set of supplies and lastly, know why you want to join the mod development team.
Positions that are opened below are:
Animators will be in charge of character animations including cycles, reload animations, and cinematic scenes. You must be able to animate monsters and weapons.
Must be able to produce organic characters and monsters.
Must be able to produce firearms.
Must be able to produce world objects and architectures such as barrels, windows, furniture, etc.
Must be able to applies high quality skin on to the NPC with diffuse, normal, phong??, specular, parallax and bumpmap. Must have a knowledge of producing normal map through Zbrush or other related program. Know how to UV map.
Provide new game features through programming. Must have intermediate or expert skill in C++ programming. Experiences with Source programming is a plus. Not many features will be added into the mod.
N/A at the moment.
N/A at the moment.
The official website, forums, and moddb profile can be visted below.