Category talk:VGUI Controls
This is something I'm considering doing, as there's no list of controls so far, and certainly not with their RES file variables. If anyone has any suggestions, I would love to hear them. --TomEdwards 07:16, 4 Sep 2005 (PDT)
- Great idea! --King2500 07:35, 4 Sep 2005 (PDT)
- What if you miss some? Also...the keyvalue pair thing should be a list and templates should be made because many panels share the same kvs -ts2do
- I'm using the source code to make sure I get them all. If someone could do a template that would be great! --TomEdwards 10:34, 4 Sep 2005 (PDT)
- What if you miss some? Also...the keyvalue pair thing should be a list and templates should be made because many panels share the same kvs -ts2do
- The thing I haven't quite managed to work out with the values is how to cleanly differentiate between the ones that are required and the ones that are accepted. Every solution I've come up with has been a messy or confusing one. --TomEdwards 10:37, 4 Sep 2005 (PDT)
- jus keep trying -ts2do
- Nope, it's no use. I'm out of my depth with this. --TomEdwards 09:12, 5 Sep 2005 (PDT)
- What are you trying to say? -ts2do
- There is a list... go onto VGUI editor ingame (SHIFT+CTRL+ALT+B) and right click, it shows all of them. I think... MLSTRM 20:51, 29 August 2009 (UTC)