Category talk:Entities Without Targetname
All entities must have a targetname. In the program, the base entity from which all other entities are derived (CBaseEntity) has a targetname. The only entities that should be listed here are pseudo-entities like prop_static that are removed by the compiler. The FGD is sometimes accidentally or intentionally incomplete. --DeathByNukes 06:46, 10 May 2009 (UTC)
Proposing for deletion. Technically all entities can have a targetname because they all use CBaseEntity
, and the category of entities being described above is already at Category:Internal entities. (Yes, internal entities actually do not use CBaseEntity
, and therefore cannot use targetname
, but are defined mainly in the FGD, and get deleted/reconverted to world brushes at compile time. That means they have no use for the keyvalue anyway because they are not present in the BSP.) Pinsplash (talk) 08:09, 4 August 2018 (UTC)