Template:O
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English documentation will be displayed instead, which you can translate using Google Translate (or similar software). If there is nothing after this message, most likely the documentation does not exist even in English.
English documentation will be displayed instead, which you can translate using Google Translate (or similar software). If there is nothing after this message, most likely the documentation does not exist even in English.
Template to be used of entity outputs. For inputs use {{I}}
Parameters
- {{{activator}}} - adds little grey text starting with
!activator = {{{activator}}}
. Deprecates {{activator}}. - {{{caller}}} - adds little grey text starting with
!caller =
.
If activator is specified and caller is not, this defaults tothis entity
(so make sure to check caller too and ensure this is correct if adding activator parameter). If caller=hide, this won't be shown. - {{{ac-is-this}}} - if specified then activator/caller params are ignored and grey text will say
!activator = !caller = this entity
- other params identical to Template:I
Examples
- OnUser1
- !activator = activator of FireUser1 input
!caller = this entity
Fired in response to FireUser1 input
- OnGetValue <float(en)>
- !activator = activator of GetValue input
!caller = caller of GetValue input
Fired in response to theGetValue
input; used when you don't want constant updates from theOutValue
output.
If the Target Input's parameters is left empty, the math_counter's value is used.Tip:Useful for entities such as: logic_case,math_remap,logic_compare.
- OnUnblockedClosing
- !activator = !caller = this entity
Fired when the door is no longer blocked from closing.
- OnItemPickedUp
- !activator = !caller = NULL
Fired when this spawner's scavenge item is picked up by a player.
See also