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Tiếng ViệtThe
Template:Expand/doc/vi documentation page does not exist.
English documentation will be displayed instead, which you can translate using Google Translate (or similar software). If there is nothing after this message, most likely the documentation does not exist even in English.
Usage
Wraps content in a box that can dynamically be expanded or collapsed.
Quan trọng:Do not use this template in the middle of a line. Start a new line, which also allows you to indent it using colons.
Text {{Expand|margin_left=2em|Text}} Text <!-- breaks -->
Text
:{{Expand|Text}} <!-- good! -->
Text
Parameters
- {{{1}}} – The content to expand or hide.
- {{{float}}} – Set to
left
or right
if floating is desired. Using this parameter is preferable to adding style=float:right
because this also adjusts the title alignment appropriately, see the example below.
- {{{title}}} – An optional title shown next to the expand button.
- {{{titlestyle}}} – Adds extra title style parameters.
- {{{noborder}}} – If non-zero, use no surrounding border.
Warning:It can become difficult to tell where the expanded text ends if the background colors are identical! Use this only if you would end up with double borders for example.
- {{{startcollapsed}}} – If set to 0, the content will initially be visible, otherwise collapsed. Default is 1.
- {{{color}}} – The color of the left border and title, if used.
- {{{bgcolor|rgba(0,0,0,0.05)}}} – The background color of the content. This defaults to
transparent
if {{{noborder}}} is not 0.
- {{{margin_bottom|1em}}} – The border on the bottom.
- {{{margin_left|0}}} – The border on the left.
- {{{style}}} – Adds style parameters for the table that this template is based on.
Examples
{{expand|{{KV Breakable}}}}
renders as follows.
Breakable (common):
- Performance Mode (PerformanceMode) <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Choices
- 0: Normal
- 1: No Gibs
- 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
- 3: Reduced gibs
|
- Min Damage to Hurt (minhealthdmg) <integer(en)>
- If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
- Pressure Delay (PressureDelay) <float(en)>
- Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
- Health (health) <integer(en)>
- How close to breaking the object is.
- Maximum Health (max_health) <integer(en)>
- Health cannot exceed this amount.
- Physics Impact Damage Scale (physdamagescale) <float(en)>
- Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
- Breakable By (BreakableType) <choices> (chỉ có trên
 )
Who can break this?
- 0: Everyone
- 1: All Infected
- 2: Only Tanks
|
Non-Valve games
- Enable Explosion Override (explosion_override) <choices> (chỉ có trên
) !FGD
- Enable/disable explosion parameters override (explosion_particle, explosion_particle_liquid, explosion_attachment, explosion_soundscript and explosion_soundscript_liquid).
- Explosion Particle (explosion_particle) <string(en)> (chỉ có trên
) !FGD
- A particle system to use when this entity explodes.
- Explosion Particle Underwater (explosion_particle_liquid) <string(en)> (chỉ có trên
) !FGD
- A particle system to use when this entity explodes in water.
- Explosion Attachment Point (explosion_attachment) <string(en)> (chỉ có trên
) !FGD
- An attachment point to use for custom explosion particle system.
- Explosion Sound Script (explosion_soundscript) <sound(en)> (chỉ có trên
) !FGD
- A sound script to use when this entity explodes.
- Explosion Sound Script Underwater (explosion_soundscript_liquid) <sound(en)> (chỉ có trên
) !FGD
- A sound script to use when this entity explodes in water.
Quan trọng:Both explosion_soundscript and explosion_soundscript_liquid require a sound script, a raw sound file will not work.
|
|
{{expand|{{KV Breakable}}|noborder=1}}
renders as follows.
Breakable (common):
- Performance Mode (PerformanceMode) <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Choices
- 0: Normal
- 1: No Gibs
- 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
- 3: Reduced gibs
|
- Min Damage to Hurt (minhealthdmg) <integer(en)>
- If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
- Pressure Delay (PressureDelay) <float(en)>
- Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
- Health (health) <integer(en)>
- How close to breaking the object is.
- Maximum Health (max_health) <integer(en)>
- Health cannot exceed this amount.
- Physics Impact Damage Scale (physdamagescale) <float(en)>
- Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
- Breakable By (BreakableType) <choices> (chỉ có trên
 )
Who can break this?
- 0: Everyone
- 1: All Infected
- 2: Only Tanks
|
Non-Valve games
- Enable Explosion Override (explosion_override) <choices> (chỉ có trên
) !FGD
- Enable/disable explosion parameters override (explosion_particle, explosion_particle_liquid, explosion_attachment, explosion_soundscript and explosion_soundscript_liquid).
- Explosion Particle (explosion_particle) <string(en)> (chỉ có trên
) !FGD
- A particle system to use when this entity explodes.
- Explosion Particle Underwater (explosion_particle_liquid) <string(en)> (chỉ có trên
) !FGD
- A particle system to use when this entity explodes in water.
- Explosion Attachment Point (explosion_attachment) <string(en)> (chỉ có trên
) !FGD
- An attachment point to use for custom explosion particle system.
- Explosion Sound Script (explosion_soundscript) <sound(en)> (chỉ có trên
) !FGD
- A sound script to use when this entity explodes.
- Explosion Sound Script Underwater (explosion_soundscript_liquid) <sound(en)> (chỉ có trên
) !FGD
- A sound script to use when this entity explodes in water.
Quan trọng:Both explosion_soundscript and explosion_soundscript_liquid require a sound script, a raw sound file will not work.
|
|
{{expand|color=yellow|title=Yellow|Yellow!}}
renders as follows.
:{{expand|Can be indented.}}
renders as follows.
{{expand
|title=float{{=}}right
|float=right
|
The title alignment also uses {{param|float}} so that the button stays at the same position when toggling.
}}
float=right
The title alignment also uses {{{float}}} so that the button stays at the same position when toggling.
|
See how this renders on the right.