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Hrvatski
Stranica s dokumentacijom
Template:BasicCSseriesWeapon:de/doc/hr ne postoji.
Umjesto toga bit će prikazana engleska dokumentacija koju možete prevesti pomoću Google Prevoditelja (ili sličnog softvera). Ako nakon ove poruke nema ničega, najvjerojatnije dokumentacija ne postoji niti na engleskom jeziku.
Verwendung
Dies ist eine Vorlage, die nur für Waffenentitäten verwendet wird, die sowohl in Template:Game name als auch in Template:Game name.
Die Vorlagen {{BasicCSSweapon:de}}
und {{BasicCSGOweapon:de}}
bauen auf diesem auf.
Parameter
{{{css|1}}} |
- Ob bestimmte Informationen angezeigt werden sollen. Standard ist 1.
|
{{{csgo|1}}} |
- Ob spezifische Informationen angezeigt werden sollen. Standard ist 1.
|
Das Ergebnis, wenn beide auf 0 gesetzt werden, soll nicht verwendet werden.
Beispiel
{{BasicCSseriesWeapon}}
raširi
KeyValues
CS:S / CS:GO Weapon:
- Ammo (ammo) <integer(en)> (samo u
)
- Amount of reserve ammo to be added. Fallback value is 0. !FGD
- Is this weapon allowed to be picked up? (CanBePickedUp) <boolean(en)> (samo u
)
- Determines if players are able to pick up the weapon.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Inputs
CS:GO Weapon:
- SetAmmoAmount <integer(en)> (samo u
)
- For guns, sets the number of bullets in the active magazine. Does nothing for grenades.
Every value behaves like its congruent value in the range 0-255 in modulus 256 (e.g. -255 and 257 behave like 1 etc.). When set to 0, the owner may start reloading automatically, if possible. Other values congruent to 0 (-256, 256, 512, ...) might cause undefined behavior. Values congruent to -1 (mod 256) make the ammo numbers disappear. If set to a value outside the weapon's clip size, reloading might deliver unexpected results.
- SetReserveAmmoAmount <integer(en)> (samo u
)
- For guns, sets the number of bullets in reserve for reloading, clamping at the weapon's maximum (e.g. 90 for the weapon_ak47).
For grenades, sets their count, clamping at the current maximum depending on the convars ammo_grenade_limit_*; When setting to 0 or below while holding the grenade, the player no longer owns any, but the viewmodel stays. Negative values make a gun's ammo display disappear and reloading is impossible.
- ToggleCanBePickedUp <boolean(en)> (samo u
)
- Toggles whether the weapon can be picked up by players. Visually, nothing changes and there is no event if picking up fails. Hover texts like "[E] Swap for AK-47" remain in both cases.
Outputs
CS:S / CS:GO Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).
Also fires on successful +use pickup. Does not fire if CanBePickedUp is false.
- OnNPCPickup !FGD
- Fires when an NPC picks up this weapon (!activator is the NPC). Bots are considered players, so this output has no functionality.
Hostages might be NPCs, but they don't pick weapons up.
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