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class hierarchy
CPointServerCommand defined in client.cpp

point_servercommand is a point available in all Source Source games. It issues commands to the server console. It's used by simply placing it in a map and triggering the Command input, the parameter override should be the exact console command to run.

Confirm:Any ConCommands/ConVars that aren't cheat flagged or hidden can be used.
Note.pngNote:Due to a high risk of abuse, it is gated by the sv_allow_point_servercommand console variable. (only in Team Fortress 2)
Note.pngNote:In Garry's Mod Garry's Mod , due to abuse, the point_servercommand and point_clientcommand is removed.
PlacementTip.pngWorkaround: Use lua_run RunConsoleCommand('command')



Name (targetname) <string>
The targetname that other entities refer to this entity by.


Command <string>
Command to execute.
Icon-Bug.pngBug:In Hammer, using " symbol in parameter field will corrupt the VMF file's structure, making the file unviewable for the next Hammer session.
Fix: Remove the string argument manually with a text editor.


Cvar/CommandParameters or default valueDescriptorEffect
(only in Team Fortress 2) sv_allow_point_servercommand"official"stringAllow use of point_servercommand entities in map. Potentially dangerous for untrusted maps.

disallow : Always disallow
official : Allowed for valve maps only
always  : Allow for all maps

See also