Difference between revisions of "Info intermission"
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
{{CD|CInfoIntermission|file1=intermission.cpp}} | {{CD|CInfoIntermission|file1=intermission.cpp}} | ||
− | {{this is a|name=info_intermission | + | {{this is a|point entity|name=info_intermission}} It defines a spot where dead [[player]]s spawn as observers. If no info_intermission exist they spawn looking at their corpse. |
{{Note|Doesn't work in {{l4d2}}}} | {{Note|Doesn't work in {{l4d2}}}} |
Latest revision as of 17:01, 17 May 2024
class hierarchy |
---|
CInfoIntermission defined in intermission.cpp
|
info_intermission
is a point entity available in all Source games. It defines a spot where dead players spawn as observers. If no info_intermission exist they spawn looking at their corpse.
Todo: list of games it works in
KeyValues
- Entity to look at
(target)
<targetname> - Name of entity that dead players will face while in intermission at this spot.