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env_debughistory

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Info.png
This entity is not in the FGD by default .
See below for instructions on making it available.
class hierarchy
CDebugHistory defined in env_debughistory.cpp
CBaseEntity

env_debughistory is a point entity available in all Source Source games. It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning.

Games this entity works in: Blank image.pngTodo:

ConCommands

Cvar/CommandParameters or default valueDescriptorEffect
dbghist_addline<int> <string><category id> <line>Add a line to the debug history. Format: <category id> <line>
dbghist_dump<int><category id>Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player

FGD

@PointClass = env_debughistory : "To be used with commands dbghist_addline and dbghist_dump" []
Tip.pngTip:Adding this entity to fgd is not really needed since it's possible to just click on the classname window and write its name.