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- ...oth physics simulation''' provides a way of simulating deforming fabric on models. The {{src2|4}} physics engine [[Rubikon]] features support for cloth simul ...PhysX|NVIDIA PhysX}} physics engine. Currently, there is no way to compile models with PhysX support for that game yet.8 KB (1,253 words) - 07:18, 20 May 2025
- ...upgrades after the initial Dota 2 implementation, including collision with world meshes. Old versions of the Source 2 tools include help files for the model Valves plugins have not been released, but an experimental fork of the {{L|Blender8 KB (1,102 words) - 07:20, 20 May 2025
- ...y wish to mount other Valve games so that you can use their content (maps, models, sounds, materials etc) but please note that coded items from games that ar With the switchover of Valves' Source SDK hosting onto a GitHub repository it is now much easier to get h25 KB (3,856 words) - 08:50, 21 January 2024
- ...engine_comparison.jpg|340px|thumb|Screenshot im Spiel von {{csgo|4.1}} mit Valves neuestem Zweig der Source Engine.]] ...:en.png]] Version 2.0 (and below) shaders, bump mapping, LOD on models and world11 KB (1,483 words) - 03:17, 22 August 2024
- ...Steam is set up correctly your compiled models should be in your <modname>\models\Weapons\ directory. To check if everything went well, launch model viewer a =Fixing Valves Code=16 KB (1,945 words) - 00:16, 7 January 2024
- #define COMM_MODEL "models/props_junk/watermelon01.mdl" // The Model of our melon. Remove(); // Deletes the entity from the world.24 KB (3,006 words) - 08:47, 21 January 2024