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- {{This is a|internal=1|point entity|name=info_texlights|game=ZHLT|game1=VHLT|nocat=1}} :{{Important|In VHLT, lights from info_texlights with color set to {{code|255 255 255}} will use1,007 bytes (157 words) - 09:05, 28 April 2025
- In [[VHLT]] and derivatives, the KV {{code|zhlt_noclip}} can be used to disable gener ...s]], the {{code|_hulls}} KV can be used to disable clipnodes on real brush entities only (not [[func_detail (GoldSrc)|func_detail]] or [[func_group (GoldSrc)|f999 bytes (145 words) - 08:15, 12 March 2025
- ...ty, faster vis times, switchable texture based lighting, support for brush entities casting shadows, removal of "sticky" edges, support for 64-bit processors, ...th February 2006. Its official sequel, developed by Vluzacn, is known as [[VHLT]].1 KB (161 words) - 06:03, 9 October 2025
- ..._spread}}, added with [[ZHLT]], and {{code|_diffuse_light2}}, added with [[VHLT]].}} [[Category:Half-Life Entities]]1,013 bytes (151 words) - 17:22, 7 May 2025
- ...GoldSrc)|alt=cycler}} can be used to streamline this process, ensuring the entities are defined in the correct order in the compiled BSP.}}}}2 KB (367 words) - 09:43, 16 March 2025
- * {{LCategory|Counter-Strike entities|反恐精英实体列表}} * {{LCategory|Counter-Strike: Condition Zero entities|零点行动实体列表}}3 KB (203 words) - 21:25, 27 June 2025
- * [[:Category:Counter-Strike entities|List of Counter-Strike entities]] ...ter-Strike: Condition Zero entities|List of Counter-Strike: Condition Zero entities]]3 KB (327 words) - 05:44, 12 July 2024
- * {{gldsrc|4}} - [[VHLT|VHLT v34]] or VHLT forks * Ability to hide triggers and unknown entities5 KB (722 words) - 01:04, 12 February 2025
- * For brush entities which should be unlit, use [[VHLT]]'s {{code|zhlt_striprad}} KV to strip lightmaps from the entity after RAD2 KB (229 words) - 19:12, 4 April 2025
- ...tools]] and add {{code|_splitturb 0}} to worldspawn. For [[func_water]], [[VHLT]]'s {{code|zhlt_striprad}} can be used.}} }} ...l textures in this set in sequence (at roughly 10 FPS). If tied to certain entities, such as {{ent|func_wall (GoldSrc)|alt=func_wall}} or {{ent|func_button (Go5 KB (773 words) - 13:03, 9 June 2025
- ...be rendering related keyvalues and inputs available only to specific brush entities{{confirm}} and those would be listed on their pages. ...ty will cast baked [[lightmap]] shadows.<br>Recommended for "static" brush entities that don't move, toggle, or get deleted. Can be useful for [[func_door|door4 KB (571 words) - 08:44, 20 May 2025
- ...LT.WAD]]}}, as it contains all necessary tool textures used by [[ZHLT]], [[VHLT]], and derivatives.}} | Used for [[trigger]] brush entities. {{note|The version of this texture found in {{code|XENO.WAD}} uses a [[:Fi23 KB (3,422 words) - 07:19, 20 May 2025
- In [[HLBSP]] ([[ZHLT]]/[[VHLT]]), it will generate this error: probably should not be deleted. Some complex rotating objects entities need14 KB (2,431 words) - 21:50, 4 July 2025
- ...ary; it might be set after CSG, but will be dropped after BSP || Used by [[VHLT]]; set if {{code|zhlt_hidden}} is set. Tells HLBSP to not add the face to a Entities are always CONTENTS_SOLID; in {{goldsrc|2}}, the {{code|skin}} KV to overri5 KB (773 words) - 07:22, 20 May 2025
- {{this is a|point entity|name=light_surface|internal=1|game=VHLT}} It is used to create a [[texlight]] that can be toggled or animated like ...ter entity classname|classname|Only cast this texlight from brush faces on entities with this [[classname]].}}7 KB (916 words) - 14:03, 24 April 2025
- * Use [[VHLT]], not the original HL1 compile tools. The official maps were compiled with ...g|Use Day of Defeats FGD in pair with Half-Life FGD, or you won't see most entities!}}8 KB (1,368 words) - 07:20, 20 May 2025
- [[FGD]] for [[VHLT]], containing compiler-specific entities. // It makes all entities visible from this place. This is useful for overview mode (dev_overview 1).9 KB (1,136 words) - 17:02, 20 March 2025
- ...h|brush entities]]. However, since {{src2|1}} engine, BSP (including brush entities) has been replaced with Meshes (and [[mesh entity]]) for geometry. Early Go ...} compilers !! Original {{gldsrc|4.1}} compilers !! {{gldsrc}} [[ZHLT]], [[VHLT]], and derivatives !! {{source|4.1}} compilers !! {{source2|4.1}} compilers10 KB (1,379 words) - 22:13, 11 April 2025
- Dans {{L|HLBSP}} ({{L|ZHLT}}/{{L|VHLT}}), cela générera l'erreur suivante: probably should not be deleted. Some complex rotating objects entities need16 KB (2,704 words) - 02:59, 27 August 2025
- ...and the optimization features provided by [[ZHLT]] and the now-standard [[VHLT]] are not mentioned.}} ...that [[displacement]]s, [[Point entity|point]] and [[Brush entity|brush]] entities (including [[#Detail_brushes|detail brushes]]) don't affect leaves. Create13 KB (2,110 words) - 13:33, 22 March 2025