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  • ...e_shared\obstacle_pushaway.cpp/.h are missing, update your Source SDK code base via Steam. ...h away from the collision point. The closer our center is to the collision point,
    8 KB (907 words) - 08:47, 21 January 2024
  • ...g the client.dll from {{tspd|3.1.nolink}} and overwriting the one from the base game. {{Warning|While this does work, it also breaks other parts of the gam ...he level. The chosen appearance seems to mostly affect brushes and dynamic entities, while keeping static prop lighting mostly the same (though it seems to be
    41 KB (6,240 words) - 00:07, 30 June 2025
  • ...aracter limit. This issue (related to [[cvarlist]]) also applies to most {{source|1}} except few games such as {{css|1}}.}} ...0 || , "sv", "cheat" || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'
    401 KB (41,316 words) - 07:58, 12 July 2024