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- ...eated just in case people typed the name of game/software in lowercase, as the Search bar doesnt show any results at all if it's was all typed in lowercas ...om a miscapitalisation''': This is a redirect from a capitalisation error. The correct form is {{steamdeck|1}}.545 bytes (90 words) - 08:25, 27 July 2023
- ...curity officer in one of two rival corporations striving for domination in the cutthroat world of chemical and weapons research and development. * [http://www.planethalflife.com/si/ Official Website] {{Dead link}}661 bytes (84 words) - 22:46, 24 June 2024
- ...et of non-violent maps for young people (ages 3–12). The central theme for the project is an amusement park. ...for Kids (Archived)] [http://www.halfwit-2.com/kids/ Original dead link] - the official website.929 bytes (129 words) - 15:25, 8 April 2024
- ...er_The_Resurrection/|standalone sequel}} to the original Half-Life 1's mod the sequel use UE4. * [http://www.planethalflife.com/vampire/ Official Website]{{Dead link}}850 bytes (120 words) - 18:22, 7 March 2025
- ...rrent version (v1.2b) you can check your logfile automatically right after the compile. The detected errors are also now highlighted to see where they are in the logfile.1 KB (165 words) - 12:26, 5 February 2025
- and all the [[:Category:FGD|fgd dump pages]] would have the entity names made into wikilinks like ...''What links here''' on each of those would conveniently show all the FGDs the given entity is present.840 bytes (140 words) - 11:55, 4 May 2025
- This may be caused by using the Direct3D debug version of the dynamic-link libraries (DLLs). ...tab at the top of the panel, click "Use Retail Version of Direct3D", click the Apply button and exit.493 bytes (80 words) - 10:45, 10 November 2022
- == Copying the required files == Copy the entire directory of your mod from the <code>source2mods</code> directory.688 bytes (97 words) - 13:49, 5 January 2023
- ...he MS3D model used by the program [[MilkShape 3D]] into the format used by the [[SMD]] models compiler [[Studiomdl]]. ....sendspace.com/file/w06wgf FSMS 0.53b] {{dead link}} - download mirror for the latest version.{{sdktools|0}}458 bytes (68 words) - 17:10, 22 May 2025
- Since the release of {{tf2branch|1}}, the link has been changed, but some other websites and [https://store.steampowered.c363 bytes (55 words) - 01:06, 3 July 2025
- ..., because nothing comes after that even after a long time spent looking at the status screen. ...ed to the page. The reason for why it has been blacklisted is unknown, but the mod can still be found on ModDB, with both Source SDK 2013 fix and Source S2 KB (326 words) - 07:17, 28 July 2024
- ...|engine1=Source|engine2=Source 2}} It indicates what the type of object it the entity is. {{ent|npc_zombie}}, {{ent|point_spotlight}} and {{ent|func_track Programmers can link a classname to C++ class with the <code>[[LINK_ENTITY_TO_CLASS()]]</code> macro.410 bytes (60 words) - 08:00, 1 May 2025
- [[File:Mossman.jpg|250px|right|link=|thumb|The model used in '''[[Half-Life 2]]'''.]] [[File:Mossman_ep1.png|250px|right|link=|thumb|The model used since '''[[Episode One]]''', including in '''[[Source 2013]]'''.1 KB (155 words) - 16:23, 31 July 2025
- == [[Vampire The Masquerade - Bloodlines Sky List|{{#switch:|#default=Vampire The Masquerade - Bloodlines|zh=吸血鬼:避世血族}}]] == {{cot|1 = Expand {{vtmb}} Vampire The Masquerade - Bloodlines skyboxes}}3 KB (349 words) - 23:44, 4 January 2025
- ...ng change to this link. This is used in Hammer's ''Help Topics'' option in the ''Help'' menu on {{src06|1}}.}}205 bytes (30 words) - 06:36, 2 February 2025
- [[File:Logo-Source 2.png|200px|link=|Source]] <b>Welcome to Source 2 Level Editing.</b> ...rt Tool Documentation|Import Tool Documentation]] ‒ Import the contents of the Source 1 map using a Python script.2 KB (295 words) - 04:58, 17 September 2025
- <!-- The exact behaviors should be explained, does this link other roots to the specified bone? What happens to it's parents? --> ...for ragdolls. This command is usually used to remove controller bones from the animation process.666 bytes (110 words) - 17:43, 3 August 2025
- [[File:SFM_zoom_Rotate.png|thumb|400px|right|The rotation manipulator]] ...ace (the ring turns yellow when you hover over it). Drag in the middle of the manipulator to rotate in multiple directions simultaneously.1 KB (163 words) - 12:42, 8 January 2024
- [[File:Roller.jpg|thumb|right|300px|link=|While not rendered in-game, the FGD specifies <code>roller.mdl</code> to visualize this entity in-editor.]] [[File:npc_vehicledriver.png|left|link=]]1 KB (193 words) - 04:33, 19 May 2025
- Lebot is RoyAwesome's API bot. It was responsible for maintaining the [[Dota_2_Workshop_Tools/Scripting/API | API]] page. Access to modifying the API info is restricted to certain users. Ask RoyAwesome for permission to3 KB (440 words) - 19:54, 6 January 2020