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- ...открыта для каждого, кто работает с движком {{MLx|ru|Source}} и его {{MLx|ru|SDK Installation|набором инструментов}}. ...обнее о создании модификаций для {{MLx|ru|Half-Life}} или о работе с {{MLx|ru|GoldSrc}}.9 KB (353 words) - 05:50, 18 May 2025
- * {{L|TF2/Making an Arena map|Арена}}<!-- no ru article --> * {{L|TF2/Creating a Linear Gameplay Map|Многоэтапные режимы игры}}<!-- no ru article -->4 KB (276 words) - 11:25, 12 July 2024
- {{td|align=center| Написание {{wiki|ru:Lua}}-скриптов для Half-Life: Alyx }} {{ACategory|Entry pages}}5 KB (494 words) - 06:02, 14 May 2025
- {{td| Написание {{w|ru:Lua}}-скриптов для {{svrh|name}}. }} {{ACategory|Entry pages}}16 KB (1,769 words) - 12:07, 6 September 2025
- ...off the Sound page; what I meant about formats is that I couldn't find an entry that says "here is a list of sample rates, bit depths and file sizes that w ...the_Source_Code here], but running into some issues. I get a bunch of the "entry point not found" errors using the "old" paths and then the game will finall209 KB (34,960 words) - 03:00, 7 January 2024