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  • From: {{hl|4|addtext=: Rocket Crowbar 2}} {{codeblock|src=liblist.gam|lang=gam|<nowiki>game "Rocket Crowbar 2"
    595 bytes (75 words) - 08:47, 18 August 2023

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  • From: {{hl|4|addtext=: Rocket Crowbar 2}} {{codeblock|src=liblist.gam|lang=gam|<nowiki>game "Rocket Crowbar 2"
    595 bytes (75 words) - 08:47, 18 August 2023
  • |engine=2 |moddb=mods/rocket-crowbar-hl2
    3 KB (404 words) - 09:02, 11 April 2024
  • | note = Installation of Half-Life 2 is not required. ...ing ideas and concepts from various Half-Life 1 and 2 mods, such as Rocket Crowbar, Scientist Hunt, Jaykin Bacon, and many more. In addition, this game seeks
    10 KB (1,285 words) - 01:36, 6 August 2025
  • = Half-Life 2 = == Sub-machine gun 2 ==
    27 KB (4,371 words) - 20:25, 15 May 2024
  • "pinCorner" "2" "command" "jointeam 2"
    17 KB (2,312 words) - 01:00, 6 January 2024
  • ===Crowbar=== Crowbar strike sounds are not predicted (only audible to listenserver host, when cl
    16 KB (2,253 words) - 10:02, 1 November 2024
  • ...taunted by the exit that's blocked off by a ledge that's just [[Half-life 2 Dimensions|a tiny bit too high to jump]]. ...it obvious, and if it's to be unlocked, make that obvious too. [[Half-Life 2]] helps by the use of door hardware, where the presence of a door handle in
    9 KB (1,558 words) - 10:38, 12 July 2024
  • ...of the [[Weapon_357|Magnum]] in the map {{ent|d1_canals_08}} in Half-Life 2; when the player walks within pickup range of the .357, the weight value of ...6 characters. Does not appear to have any effect when changed in Half-Life 2, however.
    21 KB (3,167 words) - 11:54, 16 March 2025
  • "2" "2"
    35 KB (5,069 words) - 07:16, 20 May 2025
  • 2: "Fast Pulse" 2: "Texture"
    36 KB (3,602 words) - 07:58, 8 May 2025
  • ...e refugee network. Barney also gives him the first weapon in the game, the crowbar. Gordon is able to break the planks, and enters the trainyard seen in <code Hl2 d1 trainstation 06 barneycrowbar.png|Barney giving the crowbar. In the distance are the wood planks.
    34 KB (5,661 words) - 01:57, 17 June 2025
  • // - added _fade and _falloff keys to the light_ entities. Need ZHLT 2.2+ 2 : "Opaque (blocks light)"
    53 KB (5,438 words) - 18:23, 7 March 2025
  • 2: "Fast Pulse" 2: "Texture"
    58 KB (5,979 words) - 10:04, 21 January 2024
  • // sep 19 2001 - 3.0.0.2 2 : "Present (base)"
    44 KB (4,450 words) - 01:52, 11 September 2024
  • // sep 19 2001 - 3.0.0.2 2 : "Present (base)"
    44 KB (4,461 words) - 01:51, 11 September 2024
  • 2 : "Opaque (blocks light)" 2 : "Inverse Square"
    86 KB (8,832 words) - 22:44, 21 January 2024
  • // Worldcraft 2.0 and above, and Half-Life 1.0.0.9 and above 2: "Fast Pulse"
    82 KB (8,318 words) - 08:00, 8 May 2025
  • 2 : "Opaque (blocks light)" 2 : "Inverse Square"
    59 KB (6,121 words) - 01:33, 11 September 2024
  • 2 : "Opaque (blocks light)" 2 : "Inverse Square"
    67 KB (6,899 words) - 04:26, 29 October 2023
  • Latest official FGD for {{ricochet|2}}. For an updated FGD with editor models and a few fixes, see [[Ricochet 3. 2 : "Opaque (blocks light)"
    46 KB (4,744 words) - 08:10, 24 March 2025
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