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  • [[Category:Entities by game]]__NOTOC__ {{back|Category:Wanted_Level_Design|WANTED! Level Design}}
    15 KB (2,038 words) - 11:03, 2 March 2024
  • ...commentary.txt}}) for the loaded level. If a commentary file is found, the entities contained within the commentary file are parsed and spawned. Players can turn commentary mode on & off at any time. The entities described inside the commentary file will be destroyed and recreated dynami
    11 KB (1,609 words) - 09:07, 17 March 2025
  • ...discussion of how to network variables between entities, see [[Networking Entities]]. ...ur override material to be drawn over the model's regular material. If you wanted to replace the regular material completely (even with something partly tran
    9 KB (1,409 words) - 12:06, 14 May 2025
  • The Brush don't move while the flag is enabled, only the sounds and parented entities works. * Expected: [[prop_door_rotating]] entities do not interfere with clientside ragdolls collisions.
    27 KB (4,265 words) - 00:20, 7 January 2024
  • SecobMod has a few custom entities that mappers can use, should they wish to. "info_player_assaulter entities may be placed in a map."
    25 KB (3,856 words) - 08:50, 21 January 2024
  • * ...if {{ent|func_nav_blocker}} entities receive <tt>BlockNav</tt> or <tt>UnblockNav</tt> inputs. * Blocking {{ent|func_nav_blocker}} entities {{l4d|since}}
    39 KB (6,390 words) - 04:32, 25 September 2025
  • * ...if {{ent|func_nav_blocker}} entities receive <tt>BlockNav</tt> or <tt>UnblockNav</tt> inputs. * Blocking {{ent|func_nav_blocker}} entities {{l4d|since}}
    39 KB (6,299 words) - 06:27, 17 June 2025
  • ...tiple point_camera and info_camera_link entities to separate func_montitor entities. As in camera_1 outputs to monitor_1, camera_2 outputs to monitor_2, etc.. : You can already Add/Subtract objects(brushes and entities) from a current selection by holding down the CTRL key. --[[User:captain0te
    63 KB (10,575 words) - 21:38, 31 January 2025
  • // 0712 - Added a number of undocumented "artifact" entities that remained from the Quake days. // 0604 - Added new entities for ZHLT 2.5.3 (info_compile_parameters, info_texlights).
    76 KB (8,509 words) - 13:41, 8 March 2015
  • ...see it. I have also deleted the func_respawnroom and info_player_teamspawn entities and started over with no difference. Here's the specifics: ...er which surrounds each spawn room which contain the info_player_teamspawn entities
    107 KB (18,339 words) - 15:05, 28 June 2011
  • ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin." targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
    242 KB (25,334 words) - 10:19, 21 January 2024
  • ...gger, however I can't get the right combination of triggers to do the job. Entities could be anything, including monsters and players, but since they don't hav ...ove). Oh, and I'm aware that I'm answering a very old question, but I just wanted to make sure that people know what options they have. [[User:Hectate|Hectat
    209 KB (34,960 words) - 03:00, 7 January 2024
  • // define common classes and entities // AI Script Entities
    324 KB (37,123 words) - 10:19, 21 January 2024