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  • ...s.net/threads/phong-on-brushes-the-hacky-way.26765 $Phong on brushes*: The Hacky Way] - TF2maps.net上的指南,解释了如何在CS:GO之前的游戏中�
    11 KB (715 words) - 11:50, 23 August 2025
  • To get fading to work, the client must be able to think every frame. The hacky way to go about doing this is to add the following somewhere in the View_Re
    7 KB (1,188 words) - 10:05, 7 February 2024
  • ...player position to the server side of the SDK via a console command (hacky hacky I know -- need to look at a [[Client_to_Server_Messages|UserCMD]] here).
    22 KB (2,774 words) - 05:43, 8 July 2023
  • ...s.net/threads/phong-on-brushes-the-hacky-way.26765 $Phong en sólidos*: The Hacky Way]: Una guía de TF2maps.net sobre cómo aplicar falsos $Phong en sólido
    11 KB (1,550 words) - 12:06, 23 August 2025
  • ...s.net/threads/phong-on-brushes-the-hacky-way.26765 $Phong on brushes*: The Hacky Way] - A TF2maps.net guide on how to fake $Phong on brushes for games prior
    13 KB (1,696 words) - 11:40, 23 August 2025
  • ...ilky white over 5 seconds. Of note, the {{code|FadeTo}} input is used in a hacky way in the intro sequence to fade out the player's view. This is because th
    14 KB (2,215 words) - 08:23, 28 May 2025
  • ...s.net/threads/phong-on-brushes-the-hacky-way.26765 $Phong on brushes*: The Hacky Way] - A TF2maps.net guide on how to fake $Phong on brushes for games prior
    17 KB (931 words) - 07:44, 22 September 2025
  • Here we do a couple of hacky things to make sure we write appropriately to the stencil buffer. We set th
    21 KB (3,046 words) - 08:03, 25 November 2017
  • *You kinda CAN do this, its just sort of hacky. De-maximize Hammer, stretch it across both monitors, and then create indi
    63 KB (10,575 words) - 21:38, 31 January 2025
  • ...robably work, I wondered if anyone else had any other suggestions for less hacky ways of doing it?
    209 KB (34,960 words) - 03:00, 7 January 2024