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- ...lmente. Después de seguir estos pasos para reparar una configuración mala, es ''totalmente sugerido'' que primero intente reparar su configuración por s ...ura y Ud. '''no necesita''' seguir este procedimiento. Si tiene problemas, es mucho más simple {{L|Resetting Hammer preferences|reajustar la configuraci8 KB (1,180 words) - 07:23, 12 July 2024
- Lo nuevo desde {{asbranch|4}} es: ; [[Vgui_movie_display | Reproducción de vídeo]] en [[material]]es.5 KB (729 words) - 14:15, 19 February 2025
- ''Half-Life 2'' es el sucesor a {{hl|4}} (1998) que se hizo por {{gldsrc|4}}. {{ACategory|The Orange Box}}2 KB (301 words) - 07:10, 12 July 2024
- ...er <code>src\utils\serverplugin_sample\</code> gefunden werden. Die Orange Box Version ist gut für {{L|Source 2007}} und {{L|Source 2009|2009}}.'' {{warning|Wenn es Quellcode für eine Klassendeklaration gibt, ist es möglich, diese einzubinden und Zugriff zu gewinnen, aber dies zu machen is7 KB (1,014 words) - 12:43, 16 May 2025
- ...test chambers to indicate the interaction between two or more entities in the map, for example a button and a cube dropper. The typical usage of the lights is the lights being blue when inactive, and orange when active.12 KB (1,937 words) - 17:25, 18 July 2025
- {{Portal 2 level intro menu:es}}__TOC__ Un ''{{L|brush}}'' o boceto, es una simple forma en 3D creada con Hammer's '''Block'''. Los Brushes son usa25 KB (4,184 words) - 03:23, 22 August 2024
- ...However, they also cross over with a central route connecting them, making the 'four-square' pattern emerge again. ...suddenly have great playability and longevity. Just remember to not make the layout square, have twists and turns, make routes crossover each other othe7 KB (587 words) - 03:36, 22 August 2024
- {{MatProxyCell|title=Subtract|desc=Subtracts the second variable from the first.|arguments= {{MatProxyCell|title=Divide|desc=Divides the first variable by the second.|arguments=29 KB (4,239 words) - 03:23, 22 August 2024
- ...hong sombreado de Phong]] para suavizar la iluminación de los sólidos, que es independiente al moderno uso avanzado de Phong en tiempo real $phong.}} ''La siguiente breve introducción no es necesaria para saber utilizar el sombreado de Phong en Source, pero da algu15 KB (2,444 words) - 07:54, 14 July 2024
- ...me. For example, {{code|de_dust}}, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes ...ps that use dev textures are suffixed (or {{w|Interfix|interfixed}}) with "orange".33 KB (4,708 words) - 03:56, 1 September 2025
- {{Note|VTF файлы должны быть в размерности [[Wikipedia:Powers of two#The first 96 powers of two|степени двойки]], например: 64x ...s "High" (<code>mat_picmip 0</code>). An U LOD Control value of 11 selects the mipmap which is 2048 pixels (2<sup>11</sup>) across. {{note|Since users are25 KB (1,340 words) - 04:08, 22 August 2024
- This is the [[base.fgd]] file from {{gmod|4}}. The file can be located here:367 KB (50,518 words) - 22:39, 10 August 2025
- *El formato de las variables de la tabla es: <nombre de la variable> : <nombre por defecto> : <etiquetas variable> : <t *El formato del comando es: <nombre del comando> : cmd : <etiquetas comando> : <texto de ayuda>382 KB (36,597 words) - 03:23, 22 August 2024
- The FGD file can be located here: {{path|...\common\Counter-Strike Global Offen ...from these to indicate to the map builder that any meshes associated with the entity should have a different default physics type.399 KB (52,984 words) - 17:14, 24 April 2025
- This is the {{hammer|1}} [[FGD]] for {{dota2|4}} ({{src2|1}}). Can be located in: {{cod ...from these to indicate to the map builder that any meshes associated with the entity should have a different default physics type.404 KB (53,669 words) - 04:06, 11 September 2024
- ...0 0 0" : "This entity's orientation in the world. Pitch is rotation around the Y axis, " + "yaw is the rotation around the Z axis, roll is the rotation around the X axis."252 KB (34,486 words) - 08:49, 21 January 2024
- // * Removed the following nonfunctional entities: env_rotorwash; info_teleporter_countdown ...ght keys, new areaportal keys, and the rest of Valve's new engine changes (the ones I could find)422 KB (57,535 words) - 07:54, 19 August 2023
- ...from these to indicate to the map builder that any meshes associated with the entity should have a different default physics type. input CallGlobalScriptFunction(string) : "Calls a script function in the global script scope."435 KB (58,642 words) - 08:49, 21 January 2024
- input CallScriptFunction(string) : "Execute the given function name." input TerminateScriptScope(void) : "Terminates the script scope of the entity."331 KB (45,046 words) - 17:15, 24 April 2025
- ...0 0 0" : "This entity's orientation in the world. Pitch is rotation around the Y axis, " + "yaw is the rotation around the Z axis, roll is the rotation around the X axis."275 KB (37,519 words) - 01:36, 15 August 2023