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- * {{ddd}} [[Base.fgd/Dino D-Day|Dino D-Day]] *[[List of Entities]]2 KB (246 words) - 19:14, 14 June 2025
- ...h support for Windows and Mac. It can be found in the bin folder of [[Dino D-Day]]. :It also produces a text file containing all entities in the level, and their keyvalues.2 KB (337 words) - 02:46, 11 June 2023
- ...s the Hammer FGD from {{ddd|4}}. Can be located in: {{code|...\common\Dino D-Day\bin\dinodday.fgd}} // Purpose: Dino D-Day game definition file (.fgd)37 KB (4,880 words) - 14:45, 23 May 2025
- ...operties of all brush-based, model (prop) based, and non-visible (logical) entities in the map; and the BSP tree and visibility table used to locate the player | {{Dino D-Day|4}}85 KB (12,886 words) - 17:16, 2 December 2025
- From: <code>\common\Dino D-Day\bin\base.fgd</code> ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin."363 KB (49,673 words) - 07:48, 21 January 2024
- ...will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ...ities || 0 || , "cl" || Disable map ambient light entities.381 KB (36,060 words) - 09:43, 28 February 2024