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  • byte bevel; // is the side a bevel plane? (BSPVERSION 7) byte thin; // is a thin side?
    12 KB (1,746 words) - 03:45, 13 February 2025
  • ...desktop brethren. It biases color channels across bright, middling and/or dark areas of the scene. ...The same occurs with the green value wrapping at 256, and increasing the B byte by 4. The index of the entry can be determined as such, where R, G, and B a
    8 KB (1,072 words) - 07:15, 20 May 2025
  • ...desktop brethren. It biases color channels across bright, middling and/or dark areas of the scene. ...The same occurs with the green value wrapping at 256, and increasing the B byte by 4. The index of the entry can be determined as such, where R, G, and B a
    15 KB (2,363 words) - 17:42, 29 July 2025
  • * <b>armor</b> <small>(byte)</small> - remaining armor points * <b>dmg_armor</b> <small>(byte)</small> - damage done to armor
    55 KB (9,066 words) - 02:19, 19 September 2025
  • ...c, так и в big-endian ("тупоконечный") для PS3/X360. Смена порядка байтов (Byte-swapping) требуется когда загрузка little-endian фа | {{game link|Dark Messiah}}
    84 KB (9,318 words) - 17:22, 1 March 2025
  • 1. Falling from a slope that gives immunity to fall damage ( Dark Carnival First Chapter ) * Due to a bug, string is saved with zero byte at the end. Such file is still read back properly by FileToString(), but th
    139 KB (19,345 words) - 20:51, 26 July 2025
  • ...user message HudMsg of 335 bytes to client, user message size limit is 255 byte</code>. What can i do to get rid of it? Is it because i have to many ents i ...e the walls change color, or ill step in a shadow and all the walls turns dark.. but when i step out they are bright... I'm sure its cubemap positioning,
    209 KB (34,960 words) - 03:00, 7 January 2024
  • ...ACTIVE_DEBRIS on sleeping(bright red), COLLISION_GROUP_DEBRIS permanently (dark red), COLLISION_GROUP_DEBRIS(blue), OTHER(grey) ...|| cheat || Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value>
    470 KB (37,109 words) - 14:44, 19 September 2025
  • ...ACTIVE_DEBRIS on sleeping(bright red), COLLISION_GROUP_DEBRIS permanently (dark red), COLLISION_GROUP_DEBRIS(blue), OTHER(grey) ...|| cheat || Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value>
    476 KB (37,328 words) - 07:59, 12 July 2024
  • ...ACTIVE_DEBRIS on sleeping(bright red), COLLISION_GROUP_DEBRIS permanently (dark red), COLLISION_GROUP_DEBRIS(blue), OTHER(grey) | sc_setclassflags || cmd || cheat || || Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value>
    587 KB (81,109 words) - 16:34, 11 August 2024