weapon_hornetgun
Class hierarchy |
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CHgun |
hornetgun.cpp
|
weapon_hornetgun
is a point entity available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift.
The Hivehand's primary fire launches homing hornets which chases targets in their general direction at a moderate rate. Secondary fire can unload the entire weapon at once but the hornets will not chase their targets and can damage breakable objects. The maximum ammunition is infinite.
Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(delay)
<integer> - Delay in seconds before firing the targeted entity.
- Killtarget
(killtarget)
<targetname> - Entity to remove when activated.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
Not In Deathmatch : [2048]
Gallery
Viewmodel from the HD Pack.