![Icon-Important.png](/w/images/thumb/5/5c/Icon-Important.png/10px-Icon-Important.png)
Supported sample rates
![Obsolete-notext.png](/w/images/thumb/a/aa/Obsolete-notext.png/16px-Obsolete-notext.png)
It might support 24000 Hz files, as that's what voice chat uses, but that's unlikely.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
Source complained when I tried to feed it a 32 KHz ADPCM file, so I decided to document my findings.
16-bit WAV | 8-bit WAV | MS_ADPCM WAV | MP3 | Quality | Notes | |
---|---|---|---|---|---|---|
8000 Hz | ? | ? | ? | ? | Telephone Quality | |
11025 Hz | ? | ✔️ | ? | ? | 1/4 CD Quality | used by Half-Life 1 sound effects |
12000 Hz | ? | ? | ? | ? | 1/4 DVD Quality | |
16000 Hz | ? | ? | ? | ? | 1/3 DVD Quality | |
22050 Hz | ✔️ | ✔️ | ✔️ | ? | 1/2 CD Quality | Max sample rate for GoldSrc WAV files |
24000 Hz | ? | ? | ? | ? | ½ DVD Quality | Default voice chat sample rate for Source 1 |
32000 Hz | ? | ? | X | ? | 2/3 DVD quality | Nintendo's favorite maximum sample rate most people can discern |
44100 Hz | ✔️ | ? | ✔️ | ✔️ | CD Quality | max sample rate for Source 1 |
48000 Hz | X | X | X | X | DVD Quality | not supported by vanilla Source 1 |