tf_glow
tf_glow
is a point entity available in Team Fortress 2. Adds a colored outline to a model, allowing it to become visible though world geometry, similar to the outline displayed on the payload or the intelligence.
Note:Players will not see outlines if they have the console command
glow_outline_effect_enable
set to 0.Bug:Does not work on brush entities. [todo tested in?]
Keyvalues
- Target
([todo internal name (i)])
<string> - The targetname of the entity to glow.Note:Only glows one entity at a time, multiple items glowing at once will require multiple
tf_glow
entities. - Glow Color
([todo internal name (i)])
<color255> - Glow color, with alpha.
Format:<r> <g> <b> <a>
- Visibility Mode
([todo internal name (i)])
<choices> - When the glow should be visible.
- 0 : Always
- 1 : Only when model is occluded
- 2 : Only when model is visibleBug:Options 1 and 2 do not function. [todo tested in?]
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
SetGlowColor
<color255>- Set glow color, with alpha.
Format:<r> <g> <b> <a>
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.