Template:KV TFObject

From Valve Developer Community
Jump to: navigation, search
TFObject:
Team (TeamNum) <choices>
Team
  • 2 : Red
  • 3 : Blue
Starting Upgrade Level (defaultupgrade) <choices>
Object spawns in the selected level.
  • 0 : Level 1
  • 1 : Level 2
  • 2 : Level 3
Note.pngNote:Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.
SolidToPlayer (SolidToPlayer) <choices>
Object is solid or non-solid to players. !FGD
  • 1 : Solid
  • 0 : Non-solid