Talk:Source SDK Files and Directory Structure
How does this work with 3rd-party Mods, which live under C:\Program Files\Steam\steamapps\SourceMods?
- Add the relevant mod-information to the
sourcesdk/bin/ep1/bin/GameConfig.txt
so SDK Tools can work with it. If the mod is based on the ep2 engine you'll need to modify thesourcesdk/bin/orangebox/bin/GameConfig.txt
instead. See Resetting a Custom Mod Game Configuration. Beeswax
What's the story with Steam's (8th Nov 2007) SDK update creating a whole new sourcesdk/bin/orangebox/bin
directory and preventing all my SDK tools from launching / not crashing ? what should I do ? Beeswax 12:02, 10 Nov 2007 (PST)
- Read "Enhancements" -> "SDK Content" under Source SDK Release Notes. Jupix 12:13, 10 Nov 2007 (PST)
- The directory structure to use is; "sourcesdk/bin/ep1/bin". Point all the tools at that "bin" directory and ensure your sdk starts with the "-engine ep1" switch added to it's command start. Everything should work ok after that... Cheers VinnieMc
- Thanks Vinnie & Jupix - that got it! Beeswax 12:40, 11 Nov 2007 (PST)
Sounds?
Where do custom sound files go in the directories? Or, more particularly, why doesn't the page already mention this? --Modred11 07:30, 25 September 2009 (UTC)