Talk:Render modes

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This link is here so the image has a link to it.

Oh, good, you solved it better than I had in mind. However, you might have shaven off a little too much on "Dont Render". What's wrong with tips of usage like this? "This is useful for completely invisible entities. You could for instance hide button tool brushes used for interaction with an underlying button model." This mode is perfect if you don't want a visible trigger textured button. --Andreasen 00:47, 26 Sep 2006 (PDT)

Well...you should use nodraw textures on that—ts2do 16:26, 26 Sep 2006 (PDT)
Sorry, I actually didn't realize that. I thought nodraw worked as poorly as the trigger texture did, but I tested it now and it worked alright. I remember now that what didn't work for buttons was the constant solidness of the button trigger area, but that's another issue entirely. --Andreasen 00:55, 28 Sep 2006 (PDT)

(L4D2) Is there an input to put render mode back to normal at runtime? The model needs to be transparent but still glow, so disabling it also hides the glow. Render mode: none does this, but I can't set it back to render again. Thanks. --StephenB 13:41, 9 November 2011 (PST)


It would help if the actual rendermode number was listed at the appropriate paragraph. I visited this page for the whole sole purpose of it (without going into hammer). --Chickenmobile 18:46, 26 July 2012 (PDT)


Page needs an update. Some things i've just noticed:
Color (1) only allows transparency for brush entities, for sprites it enables rendercolor but not transparency. It also is not required for rendercolor on brush entities.
Additive Fractional Frame (7) appears to be equivalent to Additive (5), but needs more testing, and on other games. --Sirhephaestus (talk) 12:25, 19 November 2024 (PST)