Talk:Optimization (Non-Geometry)
TODO:
- models vs brushes
- prop fading
- lightmap resolution
- fog
- brush-based fog vs env_fog_controller
- z-clipping with env_fog_controller
- materials
- NPCs and AI
- Should this article be broken into multiple ones? There's quite a bit that should be discussed here that I don't think has been. Optimization is a HUGE subject. I'd like to write more on it, just quite busy.--Spektre1 02:34, 30 Jan 2006 (PST)