Talk:Combine ball generator
About the tip: I'm not sure - maybe you could use a filter_activator_class if you could just figure out the energy ball class name - but I think that the only way to get the filter that is mentioned in the tip to work for combine balls, might be to use a filter_combineball_type with a value of 0 (Not Thrown (in combine ball field, etc)), but this is one of the Episode One entities, so in order to make this generator lethal, one would have to have Episode One installed. If you find a class name for the ball and get the filter to work without Episode One, please tell how in the article. Thank you. --Andreasen 17:49, 28 Aug 2006 (PDT)
- Added. It's prop_combine_ball. --Pdan4 13:41, 14 May 2011 (PDT)