logic_parent

From Valve Developer Community
Jump to: navigation, search
Logic auto.png

logic_parent is a point entity available in Black Mesa Black Mesa. This entity sets specified parent of specified entity via ParentEntities output. This entity also can teleport child to parent. Doesn't replace SetParent input, may be useful in some cases (for example when you need to know, if a child has a parent or not).

Black Mesa Level Creation

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  •  [1] : Remove on fire
       Removes this entity when OnFired output is fired.
  •  [2] : Teleport child to parent
       Teleports child to parent origin. If unchecked, child will save initial position.

Inputs

ParentEntities <string>
Sets specified parent for specified object. Can't set attachment point. The syntax is: ParentName ChildName.

Outputs

OnFired <void>
Fired when ParentEntities is successfully fired.