game_player_team
game_player_team
is a point entity available in all Source games. It changes the team of the player who activates it.
In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.
Contents
Keyvalues
- game_team_master to use
(target)
<string> - Master (Obsolete)
(master)
<string> - Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Remove On fire
- 2 : Kill Player
- 4 : Gib Player