func_regenerate
func_regenerate
is a brush entity available in Team Fortress 2.
Contents
Entity description
Designates a resupply area for a team. This is the functional part of a resupply cabinet; it restores full health and ammunition to all players on its team who cross into its bounds.
Note:Does not function in Arena mode.
Note:Filters only work for outputs.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
TeamNum:
- Initial Team
(TeamNum)
<choices> - Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in ) !FGD
- Associated Model
([todo internal name (i)])
<targetname> - The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
Toggle
- Toggle the enabled/disabled status of this entity.
TFTeam:
SetTeam
<integer>- Changes the entity's Team keyvalue.