func_guntarget
Class hierarchy |
---|
CGunTarget |
guntarget.cpp
|
func_guntarget
is a brush entity available in all Source games.
It is a moving target that moves along a path of path_track
s. It can be shot and killed.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Speed (units per second)
(speed)
<integer> - The speed at which the target moves along its path.
- First stop target
(target)
<targetname> - The name of the first path_track entity in the path that this target should follow.
- Damage to Take
(health)
<integer> - The amount of damage taken before this target is killed.
Inputs
Start
- Start the target moving.
Stop
- Stop the target from moving.
Toggle
- Toggle the target between moving and stopped.
Outputs
OnDeath
- Fires when the target is killed. (
!activator
is the killer)